void HorizontalTouch() { if (mousePosition.x > screenDimension.x / 2) { horizPos = HorizontalTouchPos.Right; } else if (mousePosition.x < screenDimension.x / 2) { horizPos = HorizontalTouchPos.Left; } else { horizPos = HorizontalTouchPos.None; } }
void HorizontalTouch(Vector2 pos) { if (pos.x > screenDimension.x / 2) { horizPos = HorizontalTouchPos.Right; secondTouchPos = pos; firstTouchPos = Vector2.zero; } else if (pos.x < screenDimension.x / 2) { horizPos = HorizontalTouchPos.Left; firstTouchPos = pos; secondTouchPos = Vector2.zero; VerticleTouch(pos); } else { horizPos = HorizontalTouchPos.None; } }