// Update is called once per frame void FixedUpdate() { //check to make sure the scores for the proper scope and mode are on display, and if they aren't, change them if (Scopes.gameObject.activeInHierarchy) { currScope = Scopes.CurrentScreen(); currMode = Modes.CurrentScreen(); if (currScope != prevScope || currMode != prevMode) { Populate_Scores_List(); } prevScope = currScope; prevMode = currMode; } }