public static float Call(HorizontalMovement.Constants.Directions direction) { if (direction == HorizontalMovement.Constants.Directions.Left) { return(LeftInFloat); } else { return(RightInFloat); } }
public void UpdateDirection(float xDirection) { if (IsRight(xDirection)) { currentDirection = HorizontalMovement.Constants.Directions.Right; } else if (IsLeft(xDirection)) { currentDirection = HorizontalMovement.Constants.Directions.Left; } }