void Start() { metro = Instantiate(metroPrefab, new Vector3(150f, -5.5f, -1f), Quaternion.identity) as GameObject; metro.GetComponent <Metro> ().enabled = false; startTime = Time.time; player.transform.position = new Vector3(146f, -4.33f, -10f); player.GetComponent <Player> ().enabled = false; metroTarget = -68f; journeyLength = Mathf.Abs(60) + Mathf.Abs(metroTarget); mainCamera = GameObject.Find("Main Camera") as GameObject; mainCamera.GetComponent <FollowCam> ().SetPosition(new Vector3(65f, -3.8f, -10f)); //mainCamera.GetComponent<FollowCam> ().SetTarget (metro); dialogue = GameObject.Find("Dialogue") as GameObject; dialogueText = GameObject.Find("DialogueText").GetComponent <Dialogue> (); dialogue.SetActive(false); enemies = GameObject.Find("Enemies") as GameObject; enemies.SetActive(false); hooded = GameObject.Find("HoodedCharacter").GetComponent <HoodedCharacter> (); hoodedEnd = GameObject.Find("HoodedCharacterEnd").GetComponent <HoodedCharacter> (); hoodedEnd.gameObject.SetActive(false); metroSpawners = GameObject.Find("MetroSpawners") as GameObject; metroSpawners.SetActive(false); levelStuff = GameObject.Find("LevelEndStart") as GameObject; levelStuff.SetActive(false); pause = GameObject.Find("PauseCanvas") as GameObject; pause.SetActive(false); pickUps = GameObject.Find("PickUps") as GameObject; pickUps.SetActive(false); healthbar = GameObject.Find("UI") as GameObject; healthbar.SetActive(false); levelText = GameObject.Find("LevelCanvas") as GameObject; levelText.SetActive(false); control = GameObject.Find("ControlsUI") as GameObject; control.SetActive(false); AudioSource[] audioSources = GetComponents <AudioSource> (); theme = audioSources [0]; theme.volume = 0f; terraTheme = audioSources [1]; }
void Start() { metro = Instantiate (metroPrefab, new Vector3 (150f, -5.5f, -1f), Quaternion.identity) as GameObject; metro.GetComponent<Metro> ().enabled = false; startTime = Time.time; player.transform.position = new Vector3 (146f, -4.33f, -10f); player.GetComponent<Player> ().enabled = false; metroTarget = -68f; journeyLength = Mathf.Abs (60) + Mathf.Abs (metroTarget); mainCamera = GameObject.Find ("Main Camera") as GameObject; mainCamera.GetComponent<FollowCam> ().SetPosition (new Vector3 (65f, -3.8f, -10f)); //mainCamera.GetComponent<FollowCam> ().SetTarget (metro); dialogue = GameObject.Find ("Dialogue") as GameObject; dialogueText = GameObject.Find ("DialogueText").GetComponent<Dialogue> (); dialogue.SetActive (false); enemies = GameObject.Find ("Enemies") as GameObject; enemies.SetActive (false); hooded = GameObject.Find ("HoodedCharacter").GetComponent<HoodedCharacter> (); hoodedEnd = GameObject.Find ("HoodedCharacterEnd").GetComponent<HoodedCharacter> (); hoodedEnd.gameObject.SetActive (false); metroSpawners = GameObject.Find ("MetroSpawners") as GameObject; metroSpawners.SetActive (false); levelStuff = GameObject.Find ("LevelEndStart") as GameObject; levelStuff.SetActive (false); pause = GameObject.Find ("PauseCanvas") as GameObject; pause.SetActive (false); pickUps = GameObject.Find ("PickUps") as GameObject; pickUps.SetActive (false); healthbar = GameObject.Find ("UI") as GameObject; healthbar.SetActive (false); levelText = GameObject.Find ("LevelCanvas") as GameObject; levelText.SetActive (false); control = GameObject.Find ("ControlsUI") as GameObject; control.SetActive (false); AudioSource[] audioSources = GetComponents<AudioSource> (); theme = audioSources [0]; theme.volume = 0f; terraTheme = audioSources [1]; }