// Use this for initialization void Start() { globalFrames = 0; //SetBoundary(); //BindVision(); #if IMAGE_PROCESS_TRUNCATE c_width = 66; c_height = 60; bee = new HoneyBee(c_width, c_height); ventral_pattern = new float[c_height, c_width, bee.time_length]; //right_pattern = new float[c_height, c_width, bee.time_length]; #endif #if IMAGE_PROCESS_DOWNSAMPLE c_width = beeVentralEye.pixelWidth; c_height = beeVentralEye.pixelHeight; d_width = 100; d_height = 100; bee = new HoneyBee(d_width, d_height); ventral_pattern = new float[c_height, c_width, bee.time_length]; //right_pattern = new float[c_height, c_width, bee.time_length]; ventral_resized_pattern = new float[d_height, d_width, bee.time_length]; //right_resized_pattern = new float[d_height, d_width, bee.time_length]; #endif #if IMAGE_PROCESS_ADJUST c_width = 66; c_height = 60; // change left camera rendering ChangeCameraSize(c_width, c_height, ref beeVentralEye); // change right camera rendering //ChangeCameraSize(c_width, c_height, ref beeRightEye); bee = new HoneyBee(c_width, c_height); ventral_pattern = new float[c_height, c_width, bee.time_length]; //right_pattern = new float[c_height, c_width, bee.time_length]; #endif initspeed = 6f; //0.38 float ws = Random.Range(-0.3f, 0.3f); speed = initspeed; //z_offset = 0.05f; y_start_position = 5.5f; // initialise bee start position //this.transform.position = new Vector3(this.transform.position.x, y_start_position, this.transform.position.z); }
// Use this for initialization void Start() { globalFrames = 0; SetBoundary(); BindVision(); #if IMAGE_PROCESS_TRUNCATE c_width = 66; c_height = 60; bee = new HoneyBee(c_width, c_height); left_pattern = new float[c_height, c_width, bee.time_length]; right_pattern = new float[c_height, c_width, bee.time_length]; #endif #if IMAGE_PROCESS_DOWNSAMPLE c_width = beeLeftEye.pixelWidth; c_height = beeLeftEye.pixelHeight; d_width = 66; d_height = 60; bee = new HoneyBee(d_width, d_height); left_pattern = new float[c_height, c_width, bee.time_length]; right_pattern = new float[c_height, c_width, bee.time_length]; left_resized_pattern = new float[d_height, d_width, bee.time_length]; right_resized_pattern = new float[d_height, d_width, bee.time_length]; #endif #if IMAGE_PROCESS_ADJUST c_width = 66; c_height = 60; // change left camera rendering ChangeCameraSize(c_width, c_height, ref beeLeftEye); // change right camera rendering ChangeCameraSize(c_width, c_height, ref beeRightEye); bee = new HoneyBee(c_width, c_height); left_pattern = new float[c_height, c_width, bee.time_length]; right_pattern = new float[c_height, c_width, bee.time_length]; #endif init_speed = 10f; //0.38 z_offset = 2f; //z_start_position = 0.0f; // initialise bee start position //this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, z_start_position); }