protected override void Initialize() { _honey_Object = GameObject.Find("Honey"); _honey = _honey_Object.GetComponent <HoneyAttach>(); base.Initialize(); BearAnimationChange(BEAR.BEAR_NORMAL); }
protected override void Initialize() { _bearObject = GameObject.Find("Bear"); _bear = _bearObject.GetComponent <BearAttach>(); _honeyObject = GameObject.Find("Honey"); _honey = _honeyObject.GetComponent <HoneyAttach>(); _seObject = GameObject.Find("SEManager"); _se = _seObject.GetComponent <SoundEffectManager>(); }