public void DoneButtonOnClick() { BattleDirector.enemyCombatants.Clear(); BattleDirector.playerCombatants.Clear(); HomeScreenScript.PlayAIMatches(); for (int i = 0; i < HomeScreenScript.teamList.Count; i++) { HomeScreenScript.DailyHealing(HomeScreenScript.teamList[i].roster); } HomeScreenScript.UpdateSchedule(); SceneManager.LoadScene("HomeScreen"); }
void PurchaseButtonOnClick() { if (HomeScreenScript.teamList[0].funds >= CharacterSheetPrefab.GetComponent <CharacterSheetScript>().character.value) { HomeScreenScript.teamList[0].roster.Add(CharacterSheetPrefab.GetComponentInChildren <CharacterSheetScript>().character); HomeScreenScript.teamList[0].funds -= CharacterSheetPrefab.GetComponent <CharacterSheetScript>().character.value; HomeScreenScript.scoutableFighters.Remove(CharacterSheetPrefab.GetComponentInChildren <CharacterSheetScript>().character); HomeScreenScript.updateQuickFinances(); GameObject.Find("TeamPanel").GetComponentInChildren <TeamPanelScript>().formatScoutableFightersForTeamPanel(); GameObject.DestroyObject(CharacterSheetPrefab); } else { purchaseButton.GetComponent <Image>().color = UnityEngine.Color.red; } }