示例#1
0
 private void OnTriggerEnter(Collider other)
 {
     if (vrPositioned)
     {
         currentHolsterableItem = other.GetComponent <Holsterable>();
         if (currentHolsterableItem != null && currentHolsterableItem.Type == HolsterItemType)
         {
             currentHolsterableItem.wieldable.OnDetachObject += HolsterItem;
         }
     }
 }
示例#2
0
    private void OnTriggerExit(Collider other)
    {
        if (vrPositioned)
        {
            if (currentHolsterableItem != null)
            {
                currentHolsterableItem.wieldable.OnDetachObject -= HolsterItem;
                currentHolsterableItem = null;
            }

            HolsteredItem = null;
        }
    }