// Start is called before the first frame update void Start() { HoleSelected = GameObject.FindObjectOfType <HoleSelected>(); HoleSelected.HoleSelectedEvent += HoleSelected_OnEvent; current = GetComponent <Image>(); }
// Start is called before the first frame update void Start() { Data data = GameObject.FindObjectOfType <Data>(); data.DataChanged += Data_DataChanged; HoleSelected HoleSelected = GameObject.FindObjectOfType <HoleSelected>(); HoleSelected.HoleSelectedEvent += DrillingElement_Selected; Next.onClick.AddListener(delegate { UpdateIndex(this.index + 1); }); Previous.onClick.AddListener(delegate { UpdateIndex(this.index - 1); }); Next.interactable = false; Previous.interactable = false; Debug.Log("Looking in Visu.Start()"); DisplayDrillings(data.drillings); }
// Start is called before the first frame update void Start() { HoleSelected = GameObject.FindObjectOfType <HoleSelected>(); HoleSelected.HoleSelectedEvent += HoleSelected_OnEvent; }