示例#1
0
        public void UseItem(HolderObject holderObject)
        {
            if (holderObject == null || holderObject.Item == null)
            {
                return;
            }

            if (holderObject.Item is Weapon)
            {
                _currentWeapon = holderObject;
                StartCoroutine(WaitChangeWeapon(_currentWeapon.Item as Weapon));
            }

            holderObject.Use(_gameManager);
        }