示例#1
0
    private void AddDoor(Door prefab, int lineId, float positionOnTheLine, float offset, IRoom room)
    {
        Vector3    position;
        Quaternion rotation;

        GetPositionRotation(lineId, positionOnTheLine, offset, prefab.DefaultOrientation, out position, out rotation);

        var door = Instantiate(prefab.gameObject, position, rotation,
                               Holder.gameObject.transform).GetComponent <Door>();
        var doorPosition = new DoorPosition()
        {
            LineId = lineId, PartOfTheLine = positionOnTheLine
        };

        door.RoomTo = room;

        Holder.AddDoor(door, doorPosition);
    }