示例#1
0
 private void CreateEasyPenetrationAction(float duration)
 {
     if (Physics != null && Physics.RigidBody != null)
     {
         m_easePenetrationAction = new HkEasePenetrationAction(Physics.RigidBody, duration);
         m_easePenetrationAction.InitialAllowedPenetrationDepthMultiplier = 5f;
         m_easePenetrationAction.InitialAdditionalAllowedPenetrationDepth = 2f;
     }
 }
示例#2
0
 private void CreateEasyPenetrationAction(float duration)
 {
     if (Physics != null && Physics.RigidBody != null)
     {
         m_easePenetrationAction = new HkEasePenetrationAction(Physics.RigidBody, duration);
         m_easePenetrationAction.InitialAllowedPenetrationDepthMultiplier = 5f;
         m_easePenetrationAction.InitialAdditionalAllowedPenetrationDepth = 2f;
     }
 }
示例#3
0
        private void InitInternal()
        {
            // TODO: This will be fixed and made much more simple once ore models are done
            // https://app.asana.com/0/6594565324126/10473934569658

            var itemDefinition = MyDefinitionManager.Static.GetPhysicalItemDefinition(Item.Content);

            m_health = itemDefinition.Health;

            // Setting voxel material (if applicable)
            VoxelMaterial = null;
            if (itemDefinition.VoxelMaterial != MyStringHash.NullOrEmpty)
            {
                VoxelMaterial = MyDefinitionManager.Static.GetVoxelMaterialDefinition(itemDefinition.VoxelMaterial.String);
            }
            else if (Item.Content is MyObjectBuilder_Ore)
            {
                string oreSubTypeId    = itemDefinition.Id.SubtypeName;
                string materialName    = (Item.Content as MyObjectBuilder_Ore).GetMaterialName();
                bool   hasMaterialName = (Item.Content as MyObjectBuilder_Ore).HasMaterialName();

                foreach (var mat in MyDefinitionManager.Static.GetVoxelMaterialDefinitions())
                {
                    if ((hasMaterialName && materialName == mat.Id.SubtypeName) || (hasMaterialName == false && oreSubTypeId == mat.MinedOre))
                    {
                        VoxelMaterial = mat;
                        break;
                    }
                }
            }

            // Setting the item's model
            string model = itemDefinition.Model;

            if (itemDefinition.HasModelVariants)
            {
                int modelNum = itemDefinition.Models.Length;
                Debug.Assert(m_modelVariant >= 0 && m_modelVariant < modelNum, "Model variant overflow. This can happen if model variants changed");
                m_modelVariant = m_modelVariant % modelNum;

                model = itemDefinition.Models[m_modelVariant];
            }
            else if (Item.Content is MyObjectBuilder_Ore && VoxelMaterial != null)
            {
                // Only ores without found voxel material use the defined model (otherwise, the scrap metal does not work)
                model = MyDebris.GetRandomDebrisVoxel();
            }

            // Setting the scale
            float scale = this.Item.Scale;

            if (Item.Content is MyObjectBuilder_Ore)
            {
                scale *= (float)Math.Pow((float)Item.Amount * itemDefinition.Volume / MyDebris.VoxelDebrisModelVolume, 0.333f);
            }
            else
            {
                scale *= (float)Math.Pow(itemDefinition.Volume / itemDefinition.ModelVolume, 0.333f);
            }
            if (scale < 0.05f)
            {
                Close();
            }
            else if (scale < 0.15f)
            {
                scale = 0.15f;
            }

            FormatDisplayName(m_displayedText, Item);
            Debug.Assert(model != null, "Floating object model is null");
            Init(m_displayedText, model, null, null, null);

            PositionComp.Scale = scale; // Must be set after init

            var massProperties = new HkMassProperties();
            var mass           = MyPerGameSettings.Destruction ? MyDestructionHelper.MassToHavok(itemDefinition.Mass) : itemDefinition.Mass;

            mass = mass * (float)Item.Amount;

            HkShape shape       = GetPhysicsShape(mass, scale, out massProperties);
            var     scaleMatrix = Matrix.CreateScale(scale);

            if (Physics != null)
            {
                Physics.Close();
            }
            Physics = new MyPhysicsBody(this, RigidBodyFlag.RBF_DEBRIS);

            int layer = mass > MyPerGameSettings.MinimumLargeShipCollidableMass ? MyPhysics.CollisionLayers.FloatingObjectCollisionLayer : MyPhysics.CollisionLayers.LightFloatingObjectCollisionLayer;

            if (VoxelMaterial != null || (shape.IsConvex && scale != 1f))
            {
                HkConvexTransformShape transform = new HkConvexTransformShape((HkConvexShape)shape, ref scaleMatrix, HkReferencePolicy.None);

                Physics.CreateFromCollisionObject(transform, Vector3.Zero, MatrixD.Identity, massProperties, layer);

                Physics.Enabled = true;
                transform.Base.RemoveReference();
            }
            else
            {
                Physics.CreateFromCollisionObject(shape, Vector3.Zero, MatrixD.Identity, massProperties, layer);
                Physics.Enabled = true;
            }

            Physics.MaterialType            = this.EvaluatePhysicsMaterial(itemDefinition.PhysicalMaterial);
            Physics.PlayCollisionCueEnabled = true;
            Physics.RigidBody.ContactSoundCallbackEnabled = true;
            m_easeCollisionForce      = new HkEasePenetrationAction(Physics.RigidBody, 2f);
            m_massChangeForCollisions = 0.010f;

            NeedsUpdate = MyEntityUpdateEnum.EACH_FRAME;
        }
        private void InitInternal()
        {
            // TODO: This will be fixed and made much more simple once ore models are done
            // https://app.asana.com/0/6594565324126/10473934569658

            var itemDefinition = MyDefinitionManager.Static.GetPhysicalItemDefinition(Item.Content);

            m_health = itemDefinition.Health;

            // Setting voxel material (if applicable)
            VoxelMaterial = null;
            if (itemDefinition.VoxelMaterial != MyStringHash.NullOrEmpty)
            {
                VoxelMaterial = MyDefinitionManager.Static.GetVoxelMaterialDefinition(itemDefinition.VoxelMaterial.String);
            }
            else if (Item.Content is MyObjectBuilder_Ore)
            {
                string oreSubTypeId = itemDefinition.Id.SubtypeName;
                string materialName = (Item.Content as MyObjectBuilder_Ore).GetMaterialName();
                bool hasMaterialName = (Item.Content as MyObjectBuilder_Ore).HasMaterialName();

                foreach (var mat in MyDefinitionManager.Static.GetVoxelMaterialDefinitions())
                {
                    if ((hasMaterialName && materialName == mat.Id.SubtypeName) || (hasMaterialName == false && oreSubTypeId == mat.MinedOre))
                    {
                        VoxelMaterial = mat;
                        break;
                    }
                }
            }

            // Setting the item's model
            string model = itemDefinition.Model;
            if (itemDefinition.HasModelVariants)
            {
                int modelNum = itemDefinition.Models.Length;
                Debug.Assert(m_modelVariant >= 0 && m_modelVariant < modelNum, "Model variant overflow. This can happen if model variants changed");
                m_modelVariant = m_modelVariant % modelNum;

                model = itemDefinition.Models[m_modelVariant];
            }
            else if (Item.Content is MyObjectBuilder_Ore && VoxelMaterial != null)
            {
                // Only ores without found voxel material use the defined model (otherwise, the scrap metal does not work)
                model = MyDebris.GetRandomDebrisVoxel();
            }

            // Setting the scale
            float scale = this.Item.Scale;
            if (Item.Content is MyObjectBuilder_Ore)
            {
                scale *= (float)Math.Pow((float)Item.Amount * itemDefinition.Volume / MyDebris.VoxelDebrisModelVolume, 0.333f);
            }
            else
            {
                scale *= (float)Math.Pow(itemDefinition.Volume / itemDefinition.ModelVolume, 0.333f);
            }
            if (scale < 0.05f)
                Close();
            else if (scale < 0.15f)
                scale = 0.15f;

            FormatDisplayName(m_displayedText, Item);
            Debug.Assert(model != null, "Floating object model is null");
            Init(m_displayedText, model, null, null, null);

            PositionComp.Scale = scale; // Must be set after init

            var massProperties = new HkMassProperties();
            var mass = MyPerGameSettings.Destruction ? MyDestructionHelper.MassToHavok(itemDefinition.Mass) : itemDefinition.Mass;
            mass = mass * (float)Item.Amount;

            HkShape shape = GetPhysicsShape(mass, scale, out massProperties);
            var scaleMatrix = Matrix.CreateScale(scale);

            if (Physics != null)
                Physics.Close();
            Physics = new MyPhysicsBody(this, RigidBodyFlag.RBF_DEBRIS);

            int layer = mass > MyPerGameSettings.MinimumLargeShipCollidableMass ? MyPhysics.CollisionLayers.FloatingObjectCollisionLayer : MyPhysics.CollisionLayers.LightFloatingObjectCollisionLayer;

            if (VoxelMaterial != null || (shape.IsConvex && scale != 1f))
            {
                HkConvexTransformShape transform = new HkConvexTransformShape((HkConvexShape)shape, ref scaleMatrix, HkReferencePolicy.None);

                Physics.CreateFromCollisionObject(transform, Vector3.Zero, MatrixD.Identity, massProperties, layer);

                Physics.Enabled = true;
                transform.Base.RemoveReference();
            }
            else
            {
                Physics.CreateFromCollisionObject(shape, Vector3.Zero, MatrixD.Identity, massProperties, layer);
                Physics.Enabled = true;
            }

            Physics.MaterialType = this.EvaluatePhysicsMaterial(itemDefinition.PhysicalMaterial);
            Physics.PlayCollisionCueEnabled = true;
            Physics.RigidBody.ContactSoundCallbackEnabled = true;
            m_easeCollisionForce = new HkEasePenetrationAction(Physics.RigidBody, 2f);
            m_massChangeForCollisions = 0.010f;

            NeedsUpdate = MyEntityUpdateEnum.EACH_FRAME;
        }