private void InitializeLevel() { hiveC.InitializeHiveSpot(); switch (gameLevel) { // Easy case 1: remainingBeeNum = 3; timeC.maxTime = 90.0f; break; // Normal case 2: remainingBeeNum = 5; timeC.maxTime = 60.0f; break; // Hard case 3: remainingBeeNum = 10; timeC.maxTime = 90.0f; break; default: break; } uiC.UpdateRemainingBeeText(); }