private void InitializeLevel()
    {
        hiveC.InitializeHiveSpot();
        switch (gameLevel)
        {
        // Easy
        case 1:
            remainingBeeNum = 3;
            timeC.maxTime   = 90.0f;
            break;

        // Normal
        case 2:
            remainingBeeNum = 5;
            timeC.maxTime   = 60.0f;
            break;

        // Hard
        case 3:
            remainingBeeNum = 10;
            timeC.maxTime   = 90.0f;
            break;

        default:
            break;
        }
        uiC.UpdateRemainingBeeText();
    }