示例#1
0
 void OnEnable()
 {
     if (!singleton)
     {
         singleton = this;
     }
 }
示例#2
0
    static HittSceneInteractive()
    {
        EditorApplication.delayCall += delegate()
        {
            singleton = Resources.FindObjectsOfTypeAll <HittSceneInteractive>().FirstOrDefault();

            if (!singleton)
            {
                // this will create once per editor lifetime
                singleton           = CreateInstance <HittSceneInteractive>();
                singleton.hideFlags = HideFlags.DontSave;
            }

            SceneView.onSceneGUIDelegate += singleton.OnSceneGUI;
            Selection.selectionChanged   += singleton.SelectionChanged;
            Hitt.updateFeed += singleton.SelectionChanged;
        };
    }