public void CalculateHitpoints_SingleClass_CalculatesCorrectly()
        {
            // Arrange
            IList <IClass> classes = new List <IClass>
            {
                new Wizard()
            };

            // Act
            int result = HitpointCalculator.CalculateHitpoints(classes);

            // Assert
            Assert.AreEqual(6, result);
        }
        public void CalculateHitpoints_MultipleDifferentClass_CalculatesCorrectly()
        {
            // Arrange
            IList <IClass> classes = new List <IClass>
            {
                new Wizard(),
                new Fighter()
            };

            // Act
            int result = HitpointCalculator.CalculateHitpoints(classes);

            // Assert
            Assert.AreEqual(6 + 10, result);
        }