void Start() { r = GetComponent <Renderer>(); c = r.material.color; player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); playerHPBar = GameObject.Find("HitpointBar").GetComponent <HitpointBar>(); }
void Start() { rb = GetComponent <Rigidbody2D>(); playerAnimator = GetComponent <Animator>(); playerCollider = GetComponent <Collider2D>(); moving = false; grounded = false; falling = false; hitpointBar = GameObject.Find("HitpointBar").GetComponent <HitpointBar>(); audioSource = GetComponent <AudioSource>(); inventoryGO = GameObject.Find("InventoryManager"); inventory = inventoryGO.GetComponent <SwordInventory>(); swordPossessions.Add(0); addSwords(); getInventorySwords(); activeSwordIndex = inventory.index; pauseMenu = GameObject.Find("PauseMenu"); playerHPBar = GameObject.Find("HitpointBar").GetComponent <HitpointBar>(); Scene currentScene = SceneManager.GetActiveScene(); // To know which level sceneName = currentScene.name; brickSwordHeld = false; // for sword pickup only }
public virtual void Start() { player = GameObject.Find("Player"); playerRigidbody = player.GetComponent <Rigidbody2D>(); playerHPBar = GameObject.Find("HitpointBar").GetComponent <HitpointBar>(); playerScript = player.GetComponent <Player>(); }
public int state = 1; // 1: idle, 2: moving left, 3: moving right, 4: attacking new public void Start() { base.Start(); playerHPBar = GameObject.Find("HitpointBar").GetComponent <HitpointBar>(); rigidbody = GetComponent <Rigidbody2D>(); cobraAnimator = GetComponent <Animator>(); hurtColor = GetComponent <SpriteRenderer>(); moving = false; attacking = false; dieing = false; }
private new void Start() { player = GameObject.FindGameObjectWithTag("Player"); sr = GetComponent <SpriteRenderer>(); light = GameObject.Find("PurpleGhostLightEmission").GetComponent <Light>(); rg = GetComponent <Rigidbody2D>(); playerBar = GameObject.Find("HitpointBar").GetComponent <HitpointBar>(); music = GameObject.Find("Music").GetComponent <Music>(); audioSources = music.GetComponents <AudioSource>(); audioSources[2].Stop(); transform.GetComponent <AudioSource>().Play(); transform.GetComponent <SpriteRenderer>().flipX = true; }
new void Start() { base.Start(); Scene currentScene = SceneManager.GetActiveScene(); // To know which level sceneName = currentScene.name; player = GameObject.Find("Player").GetComponent <Player>(); playerHPBar = GameObject.Find("HitpointBar").GetComponent <HitpointBar>(); rigidbody = GetComponent <Rigidbody2D>(); hurtColor = GetComponent <SpriteRenderer>(); movingRight = true; hitSound = GetComponent <AudioSource>(); hasPlayed = false; lightsword = FindObjectOfType <LightSword>(); }
void OnTriggerEnter2D(Collider2D col) { // Will be used later once we have a player attacking the boss HitpointBar playerHPBar = GameObject.Find("HitpointBar").GetComponent <HitpointBar>(); if (col.gameObject.name == "Player") { playerHPBar.DecreaseHitpoint(5); playerHurtSound(); Destroy(gameObject); } if (col.tag == "Ground") { Destroy(gameObject); } }
new public void Start() { base.Start(); playerHPBar = GameObject.Find("HitpointBar").GetComponent <HitpointBar>(); rb = GetComponent <Rigidbody2D>(); hurtColor = GetComponent <SpriteRenderer>(); movingRight = true; hitSound = GetComponent <AudioSource>(); hasPlayed = false; // Freeze properties freezeable = true; freezeCubeOffset = new Vector3(0, 0.5f); freezeCubeScale = new Vector3(0.1f, 0.2f, 0.1f); freezeCubeScale = new Vector3(0.1f, 0.2f, 0.1f); }
new void Start() { base.Start(); playerHPBar = GameObject.Find("HitpointBar").GetComponent <HitpointBar>(); hurtColor = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); playerRigidBody = GameObject.Find("Player").GetComponent <Rigidbody2D>(); playerGO = GameObject.Find("Player").GetComponent <Player>(); playerPosition = GameObject.Find("Player").GetComponent <Transform>(); transform.localScale = new Vector3(0, 0, 0); // Hide for the intro isSpawned = true; audioSources = GetComponents <AudioSource>(); music = GameObject.Find("Music").GetComponent <Music>(); BGM = music.GetComponents <AudioSource>(); BGM[1].Stop(); audioSources[2].Play(); projectileSound = audioSources[0]; morphSound = audioSources[1]; MorphAnimation(); }
new void Start() { player = GameObject.Find("Player"); playerHPBar = GameObject.Find("HitpointBar").GetComponent <HitpointBar>(); }