public void HitStatusEnumHelperTests_ConvertStringToEnum_CriticalMiss_Should_Pass() { // Arrange // Act var result = HitStatusEnumHelper.ConvertStringToEnum("CriticalMiss"); // Reset // Assert Assert.AreEqual(HitStatusEnum.CriticalMiss, result); }
public void HitStatusEnumHelperTests_ConvertStringToEnum_Unknown_Should_Pass() { // Arrange // Act var result = HitStatusEnumHelper.ConvertStringToEnum("Unknown"); // Reset // Assert Assert.AreEqual(HitStatusEnum.Unknown, result); }
public void HitStatusEnumHelperTests_ConvertStringToEnum_Default_Should_Pass() { // Arrange // Act var result = HitStatusEnumHelper.ConvertStringToEnum("Default"); // Reset // Assert Assert.AreEqual(HitStatusEnum.Default, result); }
public void HitStatusEnumHelper_ConvertStringToEnum_Should_Pass() { // Arrange var myList = Enum.GetNames(typeof(HitStatusEnum)).ToList(); HitStatusEnum myActual; HitStatusEnum myExpected; // Act foreach (var item in myList) { myActual = HitStatusEnumHelper.ConvertStringToEnum(item); myExpected = (HitStatusEnum)Enum.Parse(typeof(HitStatusEnum), item); // Assert Assert.AreEqual(myExpected, myActual, "string: " + item + TestContext.CurrentContext.Test.Name); } }
/// <summary> /// Set the Monster Hit Enum /// </summary> /// <param name="sender"></param> /// <param name="args"></param> public void MonsterHitPicker_Changed(object sender, EventArgs args) { // Check for null, SelectedItem is not set when the control is created if (MonsterHitPicker.SelectedItem == null) { return; } // Change the Difficulty BattleEngineViewModel.Instance.Engine.EngineSettings.BattleSettingsModel.MonsterHitEnum = HitStatusEnumHelper.ConvertStringToEnum(MonsterHitPicker.SelectedItem.ToString()); }