private void M_ShotRecieved(object sender, EventArgs e) { if (!myTurn) { WeaponFireComm c = (WeaponFireComm)sender; HitResponse res = me.Battlefield.Hit(new Coords(getIntFromLetter(c.x), c.y)); switch (res) { case HitResponse.Hit: m.RespondToShot(FireResponse.hit, c.x, c.y, opponent.fleetName, this.region); // myTurn = false; break; case HitResponse.Miss: m.RespondToShot(FireResponse.miss, c.x, c.y, opponent.fleetName, this.region); //myTurn = true; break; case HitResponse.Destroy: //myTurn = false; m.RespondToShot(FireResponse.hit, c.x, c.y, opponent.fleetName, this.region, me.isFleetDestroyed() ? FireResult.fleetdestroyed : FireResult.sunk); break; default: break; } if (me.isFleetDestroyed()) { Lost.Invoke(me, EventArgs.Empty); } myTurn = true; } }
public HitResponse Hit(Coords c) { HitResponse res = HitResponse.Miss; if (field[c.x, c.y] < 2) { foreach (Ship s in ships) { res = s.CheckHit(c); if (res == HitResponse.Hit) { field[c.x, c.y] = 3; break; } else if (res == HitResponse.Destroy) { foreach (Coords co in s.squares) { field[co.x, co.y] = 4; } break; } } if (res == HitResponse.Miss) { field[c.x, c.y] = 2; } } else { res = HitResponse.Error; } return(res); }
private async Task <HitResponse <T> > MakeRequestAsync <T>(HttpRequestMessage httpRequestMessage, CancellationToken cancellationToken) { var result = new HitResponse <T>(); //if (this.forbidAllRequests) //{ // result.ErrorCode = BinanceErrors.REQUEST_FORBIDDEN_MANUALLY; // result.ErrorMessage = $"All requests are forbidden manual. Approximate time to release - {CalculateRemainingForbiddenTime()}"; // return result; //} var response = await this.httpClient.SendAsync(httpRequestMessage, cancellationToken); if (cancellationToken.IsCancellationRequested) { return(result); } var json = await response.Content.ReadAsStringAsync(); if (response.IsSuccessStatusCode) { result.Result = JsonConvert.DeserializeObject <T>(json); } else { result = JsonConvert.DeserializeObject <HitResponse <T> >(json); } return(result); }
private void _Response(HitResponse obj) { HitRequest request; if (!_Requests.TryGetValue(obj.FishId, out request)) { return; } switch (obj.DieResult) { case FISH_DETERMINATION.DEATH: var onDeathFish = _DeathFishEvent; if (onDeathFish != null) { onDeathFish(obj.FishId); } AddMoney(request.WeaponData.GetTotalBet()); _DeadFishCount++; break; case FISH_DETERMINATION.SURVIVAL: _PushFish(obj.FishId); break; } _Requests.Remove(obj.FishId); }
public void PressHitButton(int no) { if (!bGameOver) { HitResponse hitResp = hitWindow.GetComponent <HitResponse>(); hitResp.Hit(); } }
public Hitbox(GameObject parent, Vector2 position, Vector2 dimensions, HitResponse onHit = null) { Parent = parent; SetPosition(position); this.dimensions = dimensions; OnHit = onHit; // Priority = 0; }
protected T CheckHitResponse <T>(HitResponse <T> hitResponse, out HitError hitError, bool pushDealTicketOnError = false) { T result = hitResponse.Result; hitError = hitResponse.Error; if (hitError != null && pushDealTicketOnError) { var dealTicket = DealTicketGenerator.CreateRefuseDealTicket(hitError.Format()); this.PushMessage(dealTicket); } return(result); }
public void TryParseResponse(JObject jObject) { try { this.response = jObject.ToObject <HitResponse <T> >(); } catch (Exception ex) { this.parseException = ex; } finally { this.Abort(); } }
// TRADING private HitOrder DoTrade(SnapshotStep currentStep, SnapshotStep nextStep) { var watch = new Stopwatch(); string currencyPair = nextStep.Action == "SELL" ? (currentStep.Coin + nextStep.Coin) : (nextStep.Coin + currentStep.Coin); decimal amount = nextStep.Action == "BUY" ? nextStep.Amount : currentStep.Amount; amount = amount - (amount % nextStep.QuantityIncrement); Console.WriteLine("Amount: " + decimal.Round(amount, 8) + " Price: " + nextStep.Price + " Market: " + currencyPair + " Action: " + nextStep.Action); watch.Start(); HitResponse <HitReport> placeOrder = _hitbctSocketApi.PlaceNewOrderAsync(currencyPair, nextStep.Action == "BUY" ? HitSide.Buy : HitSide.Sell, amount, nextStep.Price).Result; watch.Stop(); var order = placeOrder.Result; Console.WriteLine("Time Elapsed: " + watch.ElapsedMilliseconds); return(order); }
public HitResponse CheckHit(Coords shot) { HitResponse res = HitResponse.Miss; for (int i = 0; i < aliveSquares.Count; i++) { if (aliveSquares[i].Equals(shot)) { aliveSquares.RemoveAt(i); if (aliveSquares.Count > 0) { res = HitResponse.Hit; } else { res = HitResponse.Destroy; destroyed = true; } } } return(res); }
public uint CheckLastNote(int key) { if (bGameOver) { return(0); } bool isHit = false; uint hitLevel = 0; HitResponse hitResp = hitWindow.GetComponent <HitResponse>(); Vector3 hitPosition = hitWindow.transform.position; GUIController guiController = gameObject.GetComponent <GUIController>(); //Get the leftmost note, if available LinkedListNode <Note> aNote = notes.First; while (aNote != null && aNote.Value != null) { Note noteScript = aNote.Value.GetComponent <Note>(); hitIndicateText.transform.position = aNote.Value.transform.position + new Vector3(10.0f, 0, 0); //if (noteScript.Type != key) // continue; float hitDiff = noteScript.GetHitDiff(Time.time);//= Mathf.Abs(hitPosition.x - aNote.Value.transform.position.x); // TODO if (hitDiff <= hitMargin) { if (hitDiff <= greatHitMargin) { hitIndicateText.GetComponent <hitIndicate>().Show("Great"); hitLevel = 3; ++numGreatHit; } else if (hitDiff <= goodHitMargin) { hitIndicateText.GetComponent <hitIndicate>().Show("Good"); hitLevel = 2; ++numGoodHit; } else { hitIndicateText.GetComponent <hitIndicate>().Show("OK"); hitLevel = 1; ++numOkHit; } hitResp.PlayHitEffect(); isHit = true; notes.Remove(aNote); //noteScript.Die(); aNote.Value.Disappear(false); aNote.Value.launcher.TriggerExplosion(); break; } aNote = aNote.Next; } if (!isHit) { MissedNote(); } else { ++comboCount; score += 100 * (1 + comboCount); scoreText.GetComponent <TextMesh>().text = "Score:" + score; comboText.GetComponent <TextMesh>().text = "HIT:" + comboCount; //Show special text to indicate //the player 5x combo has reached if (comboCount % 5 == 0) { comboValueText.GetComponent <ComboValue>().SetText(comboCount.ToString() + "x Bonus"); comboValueText.GetComponent <ComboValue>().Show(); int cheerType = Random.Range(0, cheersSounds.Count - 1); if (!cheersSounds[cheerType].isPlaying) { StartCoroutine(PlayAudioSourceForDuration(cheersSounds[cheerType], 5.0f)); } } guiController.IncreLiveBar(1); } return(hitLevel); }
public void ReleaseHitButton() { HitResponse hitResp = hitWindow.GetComponent <HitResponse>(); hitResp.Release(); }
private static void ResponseBasicCheck <T>(HitResponse <T> hitResponse) { Assert.IsNotNull(hitResponse); Assert.IsNull(hitResponse.Error); Assert.IsNotNull(hitResponse.Result); }
void Awake() { hitResponse = GetComponent <HitResponse>(); maxHealth = maxHealthInitial; restore(); }
public void SetResponse(HitResponse response) { this.response = response as HitResponse <T>; this.Abort(); }