public void AddTemporaryHp_ShouldKeepHigherTemporyHp_WhenCalledAgainWithLowerNumber() { // Arrange var instance = new HitPoints(42); // Act instance.AddTemporaryHp(9); instance.AddTemporaryHp(2); // Assert instance.TemporaryHp.Should().Be(9); }
public void AddTemporaryHp_ShouldSetHigherTemporyHp_WhenCalledAgain() { // Arrange var instance = new HitPoints(42); // Act instance.AddTemporaryHp(5); instance.AddTemporaryHp(7); // Assert instance.TemporaryHp.Should().Be(7); }
public void AddTemporaryHp_ShouldSetTemporaryHp() { // Arrange var instance = new HitPoints(42); // Act instance.AddTemporaryHp(5); // Assert instance.TemporaryHp.Should().Be(5); }
public void AddTemporaryHp_ShouldDoNothing_WhenDead() { // Arrange var instance = new HitPoints(42); instance.Status = LifeStatuses.Dead; // Act instance.AddTemporaryHp(5); // Assert instance.TemporaryHp.Should().Be(0); }
public void DealDamages_ShouldUseTemporaryHPThenCurrentHP_WhenNotEnough() { // Arrange var instance = new HitPoints(42); instance.AddTemporaryHp(5); var damages = new DealDamage[] { new DealDamage { DamageType = DamageTypes.Fire, Hp = 10 } }; // Act instance.DealDamages(damages); // Assert instance.CurrentHp.Should().Be(37); instance.TemporaryHp.Should().Be(0); }