示例#1
0
        public void ToDead(SceneEntity killer)
        {
            if (null != killer)
            {
                KingSoftCommonFunction.LootAt(Owner.gameObject, killer.gameObject);
            }
            Owner.property.fightHp = 0;

            if (Owner.HeroType == KHeroObjectType.hotMonster)
            {
                if (null != killer && killer.property.isMainHero)
                {
                    HitPanelView.GetInstance().hit();
                }
                KSkillDisplay skillDisplay = KConfigFileManager.GetInstance().GetSkillDisplay(Owner.property.lastHitSkillId, Owner.property.tabID);
                if (Owner.property.lastAttackEvent == (byte)KAttackEvent.aeCrit || skillDisplay.DeadType == KSkillDisplay.DEAD_TYPE.BOMB)
                {
                    ActionBomb action = new ActionBomb(Owner);
                    action.IsPushStack = false;
                    Owner.DispatchEvent(ControllerCommand.SetActiveAction, action);
                }
                else if (skillDisplay.DeadType == KSkillDisplay.DEAD_TYPE.PHYSICS)
                {
                    ActionPlysiceDie action = new ActionPlysiceDie(Owner);
                    action.attacker    = killer;
                    action.IsPushStack = false;
                    Owner.DispatchEvent(ControllerCommand.SetActiveAction, action);
                }
                else
                {
                    ActionMonsterDie action = new ActionMonsterDie(Owner);
                    action.attacker    = killer;
                    action.IsPushStack = false;
                    Owner.DispatchEvent(ControllerCommand.SetActiveAction, action);
                }
                //ActionBomb
            }
            else
            {
                ActionDie action = new ActionDie(Owner);
                action.IsPushStack = false;
                Owner.DispatchEvent(ControllerCommand.SetActiveAction, action);
            }
        }
示例#2
0
        public object OnInitSceneUI(params object[] objs)
        {
            //--------- menu begin--------------------------
            ButtonBarView.GetInstance().viewType = ViewType.Menu; //ShortcutView.GetInstance(); //old view

            CMDView.GetInstance().viewType      = ViewType.Menu;
            HitPanelView.GetInstance().viewType = ViewType.Menu;
            HeroMenuView.GetInstance().viewType = ViewType.Menu;   //HeadView.GetInstance();//old view
            MinMapView.GetInstance().viewType   = ViewType.Menu;

            if (PlayerManager.GetInstance().MajorPlayer.level >= 14)
            {
                MissionFollowListView.GetInstance().viewType = ViewType.Menu;
            }
            else
            {
                MissionFollowView.GetInstance().viewType = ViewType.Menu;
            }

            TopRightMenuView.GetInstance().viewType = ViewType.Menu;
            PveProcessView.GetInstance().viewType   = ViewType.Menu;
            //-----------menu end--------------------

            //-----------window begin-----------------
            PveView.GetInstance();
            PveQuitView.GetInstance();
            PveAutoFight.GetInstance();
            //-----------window end-------------------

            //----------Tip begin-----------
            PveFailView.GetInstance();
            ReliveView.GetInstance();
            //----------Tip end-------------


            return(null);
        }