/// <summary> /// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support. /// </summary> /// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param> private void addMask(DrawableHitObject hitObject) { var mask = composer.CreateMaskFor(hitObject); if (mask == null) { return; } maskContainer.Add(mask); }
/// <summary> /// Adds an overlay for a <see cref="DrawableHitObject"/> which adds movement support. /// </summary> /// <param name="hitObject">The <see cref="DrawableHitObject"/> to create an overlay for.</param> public void AddOverlay(DrawableHitObject hitObject) { var overlay = composer.CreateMaskFor(hitObject); if (overlay == null) { return; } overlayContainer.Add(overlay); }