示例#1
0
        //===================================================================
        // ヒットテスト
        //===================================================================

        /// ヒットテスト
        public static bool TryHitTest(Profile profile, RelativePoint mousePoint,
                                      out LayoutElement hitElement, out HitModes hitMode)
        {
            // 計算途中の結果をまとめるスタック
            var moveStack = new Stack <LayoutElement>();
            var sizeStack = new Stack <LayoutElement>();

            // レイアウト要素を線形探索
            foreach (var layoutElement in profile.LayoutElements)
            {
                // ヒットテスト対象外判定
                var maximumBoundRect = HitTest.GetMaximumBoundRect(layoutElement);
                if (!maximumBoundRect.Contains(mousePoint))
                {
                    continue;
                }

                var moveRect = HitTest.GetMoveRect(layoutElement);
                if (moveRect.Contains(mousePoint))
                {
                    // 移動用領域
                    moveStack.Push(layoutElement);
                }
                else
                {
                    // 移動用領域でない=サイズ変更用領域
                    sizeStack.Push(layoutElement);
                }
            }

            // sizeStack優先
            foreach (var layoutElement in sizeStack)
            {
                // 見つかり次第終了
                hitMode    = HitTest.GetHitMode(layoutElement, mousePoint);
                hitElement = layoutElement;
                return(true);
            }

            // moveStack
            foreach (var layoutElement in moveStack)
            {
                // 見つかり次第終了
                hitMode    = HitModes.Move;
                hitElement = layoutElement;
                return(true);
            }

            hitElement = null;
            hitMode    = HitModes.Neutral;
            return(false);
        }
示例#2
0
        //===================================================================
        // 動作
        //===================================================================

        /// 開始
        public void Start(LayoutElement target, HitModes hitMode,
                          RelativePoint mousePoint, SnapGuide snapGuide)
        {
            this.target       = target;
            this.hitMode      = hitMode;
            this.mouseOffset  = new RelativeMouseOffset(target, mousePoint);
            this.originalLTRB = new RelativeLTRB(target.BoundRelativeLeft,
                                                 target.BoundRelativeTop,
                                                 target.BoundRelativeRight,
                                                 target.BoundRelativeBottom);
            this.snapGuide         = snapGuide;
            this.lastUpdateControl = Environment.TickCount;

            this.MousePoint          = mousePoint;
            this.ShouldUpdateControl = false;
        }
示例#3
0
        //===================================================================
        // ヒットテスト
        //===================================================================
        /// ヒットテスト
        public static bool TryHitTest(Profile profile, RelativePoint mousePoint,
            out LayoutElement hitElement, out HitModes hitMode)
        {
            // 計算途中の結果をまとめるスタック
            var moveStack = new Stack<LayoutElement>();
            var sizeStack = new Stack<LayoutElement>();

            // レイアウト要素を線形探索
            foreach (var layoutElement in profile.LayoutElements) {
              // ヒットテスト対象外判定
              var maximumBoundRect = HitTest.GetMaximumBoundRect(layoutElement);
              if (!maximumBoundRect.Contains(mousePoint)) continue;

              var moveRect = HitTest.GetMoveRect(layoutElement);
              if (moveRect.Contains(mousePoint)) {
            // 移動用領域
            moveStack.Push(layoutElement);
              } else {
            // 移動用領域でない=サイズ変更用領域
            sizeStack.Push(layoutElement);
              }
            }

            // sizeStack優先
            foreach (var layoutElement in sizeStack) {
              // 見つかり次第終了
              hitMode = HitTest.GetHitMode(layoutElement, mousePoint);
              hitElement = layoutElement;
              return true;
            }

            // moveStack
            foreach (var layoutElement in moveStack) {
              // 見つかり次第終了
              hitMode = HitModes.Move;
              hitElement = layoutElement;
              return true;
            }

            hitElement = null;
            hitMode = HitModes.Neutral;
            return false;
        }
        /// フィールドを初期化
        private void Clear()
        {
            this.target               = null;
            this.hitMode              = HitModes.Neutral;
            this.mouseOffset          = null;
            this.originalLTRB         = null;
            this.snapGuide            = null;
            this.lastUpdateControl    = 0;

            this.MousePoint           = null;
            this.ShouldUpdateControl  = false;
        }
        //===================================================================
        // 動作
        //===================================================================
        /// 開始
        public void Start(LayoutElement target, HitModes hitMode,
            RelativePoint mousePoint, SnapGuide snapGuide)
        {
            this.target       = target;
            this.hitMode      = hitMode;
            this.mouseOffset  = new RelativeMouseOffset(target, mousePoint);
            this.originalLTRB = new RelativeLTRB(target.BoundRelativeLeft,
                                         target.BoundRelativeTop,
                                         target.BoundRelativeRight,
                                         target.BoundRelativeBottom);
            this.snapGuide            = snapGuide;
            this.lastUpdateControl    = Environment.TickCount;

            this.MousePoint           = mousePoint;
            this.ShouldUpdateControl  = false;
        }