private void Start() { m_pathfinder = GameObject.FindObjectOfType <Pathfinder_SebastianMol>(); m_scale = transform.localScale.x; m_lastPos = transform.position; m_startPos = transform.position; m_patrolIteratorMax = m_patrolPoints.Length - 1; m_patroleTimer = m_deleyBetweenPatrol; if (m_patrolPoints.Length > 0) { m_currentPatrolePos = m_patrolPoints[0]; } m_lookLeftAndRightTimerMax = m_lookLeftAndRightTimer; m_maxHealth = m_health; m_outOfSightTimer = m_outOfSightDeley; m_maxAttackRange = m_attackRange; m_inventory = GameObject.Find("Player").GetComponent <Inventory_JoaoBeijinho>(); m_playerStealthScript = FindObjectOfType <PlayerStealth_JoaoBeijinho>(); m_HitEffectElliott = GetComponent <HitEffectElliott>(); m_cameraShake = Camera.main.GetComponent <CameraShakeElliott>(); }
private void Start() { m_HitEffectElliott = GetComponent <HitEffectElliott>(); }