public override uint OnCollision(HitDetection hit) { int iVar4; Vehicle vVar9; if (hit.self.type == 2 && (hit.self.flags & 0x4000000) == 0) { vVar9 = (Vehicle)hit.self; if (vVar9.id < 0) { GameManager.instance.FUN_15AA8(~vVar9.id, 8, 255, 64, 16); } vVar9.physics1.X += DAT_90.physics1.Z * 2 - vVar9.DAT_A6; vVar9.physics1.Z += DAT_90.physics2.X * 2 - vVar9.DAT_A6; if (DAT_94 == null) { DAT_94 = vVar9; DAT_98 = 0x20000 - vVar9.DAT_A6 * 4; } } return(0); }
public override uint OnCollision(HitDetection hit) { int iVar3; Color32 cVar3; bool bVar7; VigObject oVar7; Vehicle vVar7; oVar7 = hit.self; if (oVar7.type == 2) { vVar7 = (Vehicle)oVar7; vVar7.FUN_3A064(-100, vTransform.position, true); //-200 iVar3 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E628(iVar3, GameManager.instance.DAT_C2C, 63, vTransform.position); bVar7 = LevelManager.instance.FUN_39AF8(vVar7); LevelManager.instance.FUN_4DE54(vTransform.position, 35); cVar3 = new Color32(0x80, 0x80, 0x00, 8); } else { LevelManager.instance.FUN_4DE54(vTransform.position, 35); iVar3 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E580(iVar3, GameManager.instance.DAT_C2C, 63, vTransform.position); cVar3 = new Color32(0x80, 0x00, 0x00, 8); } UIManager.instance.FUN_4E414(vTransform.position, cVar3); GameManager.instance.FUN_309A0(this); return(0xffffffff); }
public override uint OnCollision(HitDetection hit) { VigObject oVar9; oVar9 = hit.self; if (oVar9.type != 2) { if (oVar9.type != 8) { return(0); } FUN_32B90(oVar9.maxHalfHealth); return(0); } if (DAT_8C != 0) { FUN_33798(hit, DAT_84_2 * 2); } oVar9.PDAT_74 = this; return(0); }
public override uint OnCollision(HitDetection hit) { Ballistic puVar7; uint uVar8; int iVar15; GameManager.instance.FUN_2F798(this, hit); if (hit.self.type == 2) { puVar7 = vData.ini.FUN_2C17C(2, typeof(Ballistic), 8) as Ballistic; puVar7.flags = 0x24; puVar7.screen = screen; puVar7.vTransform.rotation = Utilities.FUN_2A5EC(hit.normal1); iVar15 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E580(iVar15, GameManager.instance.DAT_C2C, 65, puVar7.screen); puVar7.FUN_305FC(); tags = 1; uVar8 = flags | 0x22; flags = uVar8; GameManager.instance.FUN_30CB0(this, 75); return(0); } if (hit.self.type == 3) { return(0); } flags |= 0x100; return(0); }
public override uint OnCollision(HitDetection hit) { int iVar7; VigObject oVar9; Vehicle vVar9; Vector3Int local_30; local_30 = new Vector3Int(0, -0x20000, 0); oVar9 = hit.self; if (oVar9.type == 0) { return(1); } if (oVar9.type == 2) { vVar9 = (Vehicle)oVar9; vVar9.FUN_2B370(local_30, screen); if (vVar9.id < 0) { GameManager.instance.FUN_15B00(~vVar9.id, 255, 4, 64); } } GameManager.instance.FUN_300B8(GameManager.instance.DAT_10C8, this); iVar7 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E628(iVar7, GameManager.instance.DAT_C2C, 65, vTransform.position); LevelManager.instance.FUN_4DE54(screen, 39); LevelManager.instance.FUN_309C8(this, 0); return(0xffffffff); }
// Start is called before the first frame update void Start() { hitDetect = GetComponentInChildren <HitDetection>(); attackAnimator = GetComponentInChildren <Animator>(); shootingProjectile = GetComponent <ShootingProjectiles>(); stats = GetComponent <PlayerStats>(); body = GetComponent <Rigidbody2D>(); currentHealth = stats.getHealth(); resources = GetComponent <ResourceBag>(); resources.initEmpty(); abovePlayerUI = (Instantiate(Resources.Load("UI/Healthbar")) as GameObject); healthbar = abovePlayerUI.GetComponentInChildren <Slider>(); nameUI = abovePlayerUI.GetComponentInChildren <TMPro.TextMeshProUGUI>(); spawn = new Vector2(transform.position.x, transform.position.y); timeOfLastClick = Time.time; if (isLocalPlayer) { hitDetect.isTheLocalPlayer = true; uiControl = GameObject.FindObjectOfType <UI_Control>(); uiControl.player = this; UI_Camera uiCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <UI_Camera>(); mnmenu = GameObject.FindObjectOfType <MonumentalNetworkMenu>(); uiCamera.followTarget = this.gameObject; currentHealth = stats.getHealth(); spriteRender = this.GetComponent <SpriteRenderer>(); spriteRender.sprite = classSprites[stats.Class]; } }
public override uint OnCollision(HitDetection hit) { VigObject oVar1; Vehicle vVar1; int iVar3; oVar1 = hit.self; if (oVar1.type == 0) { return(1); } if (oVar1.type == 2) { vVar1 = (Vehicle)oVar1; vVar1.FUN_2B370(GameManager.DAT_A5C, screen); vVar1.FUN_39714(screen); if (vVar1.type < 0) { GameManager.instance.FUN_15B00(~vVar1.id, 255, 4, 64); } } GameManager.instance.FUN_300B8(GameManager.instance.DAT_10C8, this); iVar3 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E628(iVar3, GameManager.instance.DAT_C2C, 65, screen); LevelManager.instance.FUN_4DE54(screen, 39); LevelManager.instance.FUN_309C8(this, 0); return(0xffffffff); }
public override uint OnCollision(HitDetection hit) { VigObject oVar1; int iVar2; oVar1 = hit.self; if (oVar1.type == 3) { return(0); } if (oVar1.type == 2) { oVar1.physics1.Y = -195200; oVar1.physics2.Y = 50000; if (oVar1.id < 0) { GameManager.instance.FUN_15B00(~oVar1.id, 255, 2, 128); } } iVar2 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E628(iVar2, GameManager.instance.DAT_C2C, 65, vTransform.position); LevelManager.instance.FUN_4DE54(vTransform.position, 42); GameManager.instance.FUN_309A0(this); return(0xffffffff); }
public override uint OnCollision(HitDetection hit) { uint uVar7; int iVar8; Vehicle vVar12; if (hit.self.type != 2) { return(0); } vVar12 = (Vehicle)hit.self; vVar12.physics1.Y = -195200; vVar12.physics2.Y += 4000; uVar7 = GameManager.FUN_2AC5C(); if ((uVar7 & 31) != 0) { return(0); } iVar8 = vVar12.FUN_3B078(DAT_80, (ushort)DAT_1A, -30, 1); vVar12.FUN_3A020(iVar8, DAT_20, true); return(0); }
public override uint OnCollision(HitDetection hit) { bool bVar2; Vehicle vVar4; if (hit.self.type != 2) { return(0); } vVar4 = (Vehicle)hit.self; if (!hitList.Contains(vVar4)) { bVar2 = LevelManager.instance.FUN_39AF8(vVar4); if (bVar2) { vVar4.physics1.Y -= 0xee680; UIManager.instance.FUN_4E414(vTransform.position, new Color32(0xff, 0xff, 0x00, 8)); } //flags |= 0x20; hitList.Add(vVar4); } return(0); }
public override uint OnCollision(HitDetection hit) { VigObject oVar2; Vehicle vVar2; int iVar5; Vector3Int local_10; oVar2 = hit.self; if (oVar2.type == 2) { vVar2 = (Vehicle)oVar2; iVar5 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E628(iVar5, vData.sndList, 6, vTransform.position); iVar5 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E628(iVar5, GameManager.instance.DAT_C2C, 24, vTransform.position); LevelManager.instance.FUN_4DE54(vTransform.position, 144); UIManager.instance.FUN_4E414(vTransform.position, new Color32(0x00, 0x80, 0x00, 8)); local_10 = new Vector3Int(); local_10.x = physics1.Y << 6; local_10.y = physics1.Z << 6; local_10.z = physics1.W << 6; vVar2.FUN_2B370(local_10, vTransform.position); DAT_80 = this; flags |= 0x20; screen.y -= 0xfa000; } return(0); }
public override uint OnCollision(HitDetection hit) { uint uVar2; VigObject ppcVar3; ppcVar3 = hit.self; if (ppcVar3.type == 3 && DAT_80 != null) { hit.self = DAT_80; if (ppcVar3.GetType().IsSubclassOf(typeof(VigObject))) { ppcVar3.OnCollision(hit); } uVar2 = 1; } else { FUN_32CF0(hit); uVar2 = 0; } return(uVar2); }
public override uint OnCollision(HitDetection hit) { VigObject oVar4; VigTuple2 tVar5; int iVar6; if ((flags & 0x80) == 0) { oVar4 = GameManager.instance.FUN_318F8(id, this); if (oVar4.tags < 6) { tVar5 = GameManager.instance.FUN_2FFD0(oVar4.id); if (tVar5 != null) { LevelManager.instance.FUN_359CC(tVar5.array, 0); } PDAT_74 = oVar4; if ((oVar4.flags & 0x80) == 0) { GameManager.instance.FUN_30CB0(oVar4, 0); } maxHalfHealth = 90; FUN_30B78(); iVar6 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E628(iVar6, vData.sndList, 3, screen); } } return(0); }
public override uint OnCollision(HitDetection hit) { ushort uVar1; bool bVar2; BufferedBinaryReader brVar3; if (hit.self.type != 8) { return(0); } if (maxHalfHealth < hit.self.maxHalfHealth) { uVar1 = (ushort)child2.DAT_1A; maxHalfHealth = maxFullHealth; bVar2 = child2.FUN_4DC94(); if (bVar2) { brVar3 = vData.FUN_2CBB0(uVar1); child2.vAnim = new BufferedBinaryReader(null); child2.vAnim.ChangeBuffer(brVar3); } } else { maxHalfHealth -= hit.self.maxHalfHealth; } return(0); }
public override uint OnCollision(HitDetection hit) { Vehicle vVar1; Vector3Int local_18; Vector3Int local_10; if (hit.self.type != 2) { return(0); } vVar1 = (Vehicle)hit.self; Utilities.FUN_2A168(out local_18, vTransform.position, vVar1.vTransform.position); local_10 = new Vector3Int(); local_10.x = local_18.x << 4; local_10.z = local_18.z << 4; local_10.y = local_18.y << 1; vVar1.FUN_2B370(local_10, vTransform.position); if (vVar1.id < 0) { GameManager.instance.FUN_15B00(~vVar1.id, 255, 2, 128); } FUN_2444(vVar1); return(0); }
public override uint OnCollision(HitDetection hit) { uint uVar7; VigObject oVar12; Vector3Int local_60; HitDetection auStack72; oVar12 = hit.self; uVar7 = GameManager.FUN_2AC5C(); if ((uVar7 & 31) != 0) { return(0); } auStack72 = new HitDetection(null); GameManager.instance.FUN_2FB70(this, hit, auStack72); local_60 = Utilities.FUN_24148(oVar12.vTransform, auStack72.position); UIManager.instance.FUN_4E414(local_60, new Color32(0x80, 0x00, 0x00, 8)); LevelManager.instance.FUN_4DE54(local_60, 143); if (oVar12.type != 2) { return(0); } if (-1 < oVar12.id) { return(0); } GameManager.instance.FUN_15ADC(~oVar12.id, 32); return(0); }
void Start() { lock_on = false; potential_Target = false; thisobject = GetComponent <HitDetection>(); lock_onplayer = GameObject.FindGameObjectWithTag("Player").GetComponent <Lock_OnBehaviour>(); }
public override uint OnCollision(HitDetection hit) { if (hit.self.type != 8) { return(0); } return(FUN_32B90(hit.self.maxHalfHealth) ? 1U : 0); }
public override uint OnCollision(HitDetection hit) { VigObject oVar1; Vehicle vVar1; Vector3Int local_10; if (hit.object2.type != 3) { GameManager.instance.FUN_2F798(this, hit); FUN_60(hit.normal1); oVar1 = hit.self; if (oVar1.type == 2) { vVar1 = (Vehicle)oVar1; local_10 = new Vector3Int(); if (tags == 0) { local_10.x = physics1.Z << 6; local_10.y = physics1.W << 6; local_10.z = physics2.X << 6; } else { local_10.x = physics1.Z * 0x60; local_10.y = physics1.W * 0x60; local_10.z = physics2.X * 0x60; } vVar1.FUN_2B370(local_10, vTransform.position); vVar1.physics1.Y = -0x47800; if (vVar1.id < 0) { GameManager.instance.FUN_15B00(~vVar1.id, 255, 8, 32); } if (tags == 0) { vVar1.physics2.Z *= 24; vVar1.physics2.X *= 24; } else { UIManager.instance.FUN_4E414(vTransform.position, new Color32(0xff, 0xff, 0xff, 8)); vVar1.physics2.Z <<= 4; vVar1.physics2.X <<= 4; } } GameManager.instance.FUN_309A0(this); return(0xffffffff); } return(0); }
public override uint OnCollision(HitDetection hit) { uint uVar1; int iVar1; VigTransform tVar2; bool bVar3; VigObject oVar3; Vehicle vVar3; Vector3Int local_68; Vector3Int local_58; Vector3Int local_48; HitDetection auStack56; oVar3 = hit.self; uVar1 = 0; if (oVar3.type == 2) { vVar3 = (Vehicle)oVar3; tVar2 = GameManager.instance.FUN_2CDF4(this); local_68 = new Vector3Int(); local_68.x = tVar2.rotation.V02 << 3; local_68.z = tVar2.rotation.V22 << 3; local_68.y = -0x4180; local_58 = local_68; auStack56 = new HitDetection(null); GameManager.instance.FUN_2FB70(this, hit, auStack56); local_48 = new Vector3Int(); local_48.x = auStack56.position.x / 2; local_48.y = auStack56.position.y / 2; local_48.z = auStack56.position.z / 2; local_48 = Utilities.FUN_24148(vVar3.vTransform, local_48); vVar3.FUN_2B370(local_68, local_48); if (vVar3.id < 0) { vVar3.FUN_3A064(-1, vTransform.position, true); } bVar3 = LevelManager.instance.FUN_39AF8(vVar3); uVar1 = 0; if (bVar3) { iVar1 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E580(iVar1, GameManager.instance.DAT_C2C, 69, vTransform.position); iVar1 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E580(iVar1, GameManager.instance.DAT_C2C, 25, vTransform.position); LevelManager.instance.FUN_4DE54(vTransform.position, 35); UIManager.instance.FUN_4E414(vTransform.position, new Color32(0x80, 0x80, 0x00, 8)); uVar1 = 0; } } return(uVar1); }
void Start() { soundManager = SoundManager.instance; Physics.gravity = new Vector3(0, -10, 0); hitDetection = GetComponent <HitDetection>(); rigidbody = GetComponent <Rigidbody>(); animator = GetComponent <Animator>(); facingRight = true; canDash = true; }
public override uint OnCollision(HitDetection hit) { if (hit.self.type == 3) { return(0); } FUN_4DC94(); return(0); }
public override uint OnCollision(HitDetection hit) { VigObject oVar4; Vehicle vVar4; int iVar6; Vector3Int local_40; Vector3Int local_30; Vector3Int local_20; oVar4 = hit.self; if (oVar4.type == 2) { vVar4 = (Vehicle)oVar4; Utilities.FUN_2A168(out local_40, vTransform.position, vVar4.vTransform.position); local_30 = new Vector3Int(); local_30.y = -0xE0000; iVar6 = local_40.x * 0x1400; local_30.x = local_40.x << 5; local_30.z = local_40.z << 5; if (iVar6 < 0) { iVar6 += 4095; } local_20 = new Vector3Int(); local_20.x = vVar4.vTransform.position.x + (iVar6 >> 12); local_20.y = vVar4.vTransform.position.y; iVar6 = local_40.y * 0x1400; if (iVar6 < 0) { iVar6 += 4095; } local_20.z = vVar4.vTransform.position.z + (iVar6 >> 12); vVar4.FUN_2B370(local_30, local_20); if (tags != 0) { tags = 0; } flags |= 0x20; return(0); } if (oVar4.type != 8) { return(0); } return(UpdateW(8, oVar4.maxHalfHealth)); }
public override uint OnCollision(HitDetection hit) { List <VigTuple> ppiVar1; VigTuple ppiVar2; int iVar3; bool bVar4; VigObject oVar4; if (hit.collider1.ReadUInt16(0) == 1 && hit.collider1.ReadUInt16(2) != 0 && hit.self.type == 2) { ppiVar1 = ((OLYMPIC)LevelManager.instance.level).DAT_98; for (int i = 0; i < ppiVar1.Count; i++) { ppiVar2 = ppiVar1[i]; oVar4 = ppiVar2.vObject; if (oVar4.id == hit.self.id) { if (oVar4.DAT_19 != id) { return(0); } oVar4.DAT_19++; iVar3 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E580(iVar3, vData.sndList, 2, vTransform.position); GameManager.instance.FUN_1E30C(iVar3, (id - 33) * 250 + 0x1000); return(0); } } } else { bVar4 = FUN_32CF0(hit); if (bVar4) { oVar4 = child2; while (oVar4 != null) { if (oVar4.id == 1) { oVar4.type = 3; } oVar4 = oVar4.child; } } } return(0); }
public override uint OnCollision(HitDetection hit) { bool bVar3; VigObject oVar3; Vehicle vVar3; Vector3Int local_20; Vector3Int auStack16; oVar3 = hit.self; if (oVar3.type == 8) { bVar3 = FUN_32B90(oVar3.maxHalfHealth); if (!bVar3) { return(0); } GameManager.instance.FUN_309A0(this); } else { if (oVar3.type != 2) { return(0); } vVar3 = (Vehicle)oVar3; if (-1 < physics2.Y * (vVar3.vTransform.position.z - vTransform.position.z)) { GameManager.instance.FUN_2F798(this, hit); auStack16 = Utilities.FUN_24148(vTransform, hit.position); LevelManager.instance.FUN_4DE54(auStack16, 142); if (vVar3.physics1.Z * physics2.Y < 0) { vVar3.physics1.Z = -vVar3.physics1.Z; } local_20 = new Vector3Int(); local_20.x = 0; local_20.y = -195200; local_20.z = physics2.Y << 5; DAT_A0_2 = 60; physics2.Y = -physics2.Y; vVar3.FUN_2B370(local_20, auStack16); vVar3.FUN_3A020(-100, DAT_F4, true); return(0xffffffff); } } return(0xffffffff); }
public override uint OnCollision(HitDetection hit) { ushort uVar1; bool bVar2; int iVar2; VigObject oVar2; uint uVar3; VigTransform tVar4; SheetMetalDrum2 puVar4; Vector3Int local_10; bVar2 = FUN_32CF0(hit); uVar3 = 0; if (bVar2) { oVar2 = child2; tVar4 = GameManager.instance.FUN_2CDF4(oVar2); oVar2.vTransform = tVar4; oVar2.FUN_2CCBC(); puVar4 = Utilities.FUN_52188(oVar2, typeof(SheetMetalDrum2)) as SheetMetalDrum2; puVar4.id = 1000; iVar2 = puVar4.screen.y * -0x3243; puVar4.flags |= 0x80; //originally 0x88 uVar1 = maxFullHealth; puVar4.DAT_A8 = -puVar4.screen.y; puVar4.maxHalfHealth = uVar1; if (iVar2 < 0) { iVar2 += 4095; } local_10 = new Vector3Int(); local_10.x = puVar4.vTransform.position.x; puVar4.DAT_A4 = (short)(0x1000000 / (iVar2 >> 12)); local_10.y = puVar4.vTransform.position.y + puVar4.DAT_A8; local_10.z = puVar4.vTransform.position.z; iVar2 = puVar4.FUN_2CFBC(local_10); puVar4.physics2.W = iVar2; puVar4.physics2.Z = iVar2 - 655; puVar4.DAT_A0_2 = 240; puVar4.physics2.Y = 0x1999; puVar4.physics1.M6 = 0; puVar4.physics1.M7 = 0; puVar4.physics2.M0 = 0; puVar4.FUN_2D1DC(); puVar4.FUN_4C98C(); puVar4.FUN_305FC(); GameManager.instance.FUN_4C4BC(puVar4.vShadow); //not in the original code } return(uVar3); }
public override uint OnCollision(HitDetection hit) { Ballistic puVar3; int iVar4; VigTransform puVar5; VigObject oVar6; Vehicle vVar6; Vector3Int local_50; Vector3Int local_20; Vector3Int local_10; HitDetection auStack136; oVar6 = hit.self; FUN_32CF0(hit); auStack136 = new HitDetection(null); GameManager.instance.FUN_2FB70(this, hit, auStack136); local_50 = new Vector3Int(auStack136.position.x / 2, auStack136.position.y / 2, auStack136.position.z / 2); local_50 = Utilities.FUN_24148(oVar6.vTransform, local_50); puVar3 = LevelManager.instance.xobfList[19].ini.FUN_2C17C ((ushort)GloryRocket.DAT_1510[DAT_19], typeof(Ballistic), 8, typeof(VigChild)) as Ballistic; puVar3.type = 7; puVar3.flags = 0x24; puVar3.screen = local_50; puVar3.FUN_3066C(); if (oVar6.type == 2) { vVar6 = (Vehicle)oVar6; puVar5 = GameManager.instance.FUN_2CDF4(this); local_10 = new Vector3Int(0, 0, 0); local_20 = new Vector3Int(); local_20.x = (puVar5.rotation.V02 << 11) / 96; local_20.y = (puVar5.rotation.V12 << 11) / 96; local_20.z = (puVar5.rotation.V22 << 11) / 96; local_10 = local_20; vVar6.FUN_2B370(local_20, local_50); vVar6.vTransform.position.y -= 0xa00; iVar4 = (int)GameManager.FUN_2AC5C(); if ((iVar4 << 2) >> 15 == 0 && vVar6.GetPowerup(DAT_19) != 0) { iVar4 = (int)GameManager.FUN_2AC5C(); local_10.x = (iVar4 * 3051 >> 15) - 1525; local_10.y = -4577; iVar4 = (int)GameManager.FUN_2AC5C(); local_10.z = (iVar4 * 3051 >> 15) - 1525; LevelManager.instance.FUN_4AAC0(0x40000U << (DAT_19 + 1 & 31), vVar6.vTransform.position, local_10); vVar6.SetPowerup(DAT_19, 0); } } flags |= 0x20; return(0); }
public override uint OnCollision(HitDetection hit) { int iVar2; ConfigContainer ccVar3; VigCamera cVar3; Vehicle puVar4; VigTransform auStack40; if (hit.collider1.ReadUInt16(0) == 1 && hit.collider1.ReadUInt16(2) != 0 && hit.self.type == 2) { ccVar3 = FUN_2C5F4(0x8000); if (ccVar3 != null) { puVar4 = (Vehicle)hit.self; iVar2 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E580(iVar2, GameManager.instance.DAT_C2C, 36, puVar4.vTransform.position); GameManager.instance.FUN_1E2C8(puVar4.DAT_18, 0); puVar4.state = _VEHICLE_TYPE.Lighthouse; puVar4.tags = 0; puVar4.flags = puVar4.flags & 0xfffffffd | 0x6000020; auStack40 = GameManager.instance.FUN_2CEAC(this, ccVar3); puVar4.screen = auStack40.position; puVar4.vr = ccVar3.v3_2; puVar4.vr.y += vr.y; GameManager.instance.FUN_2F798(this, hit); puVar4.physics1.X = hit.normal1.x * 476; puVar4.physics1.Y = hit.normal1.y * 476; puVar4.physics1.Z = hit.normal1.z * 476; puVar4.physics2.X = 0; puVar4.physics2.Y = 0; puVar4.physics2.Z = 0; cVar3 = puVar4.vCamera; if (cVar3 != null) { cVar3.DAT_84 = new Vector3Int(0, 0, 0); cVar3.flags |= 0xc000000; } GameManager.instance.FUN_30CB0(puVar4, 64); return(0); } } if (hit.self.type != 8) { return(0); } hit.object1.FUN_32B90(hit.self.maxHalfHealth); return(0); }
public override uint OnCollision(HitDetection hit) { int iVar3; int iVar6; int iVar9; VigObject oVar9; oVar9 = hit.self; if (oVar9.type != 2) { if (oVar9.type == 8) { FUN_32B90(oVar9.maxHalfHealth); return(0); } return(0); } iVar3 = (int)FUN_33798(hit, DAT_8C); if (iVar3 == 0) { return(0); } iVar6 = GameManager.instance.FUN_1DD9C(); GameManager.instance.FUN_1E580(iVar6, GameManager.instance.DAT_C2C, 7, oVar9.vTransform.position); if (tags != 12) { return(0); } iVar3 = DAT_8C - 1525; iVar9 = 0; if (0 < iVar3) { iVar9 = iVar3; } DAT_8C = iVar9; if (iVar9 != 0) { return(0); } //FUN_326B0 FUN_30BA8(); return(0); }
/// <summary> /// returns the Battleships.RadarTile that corresponds to the passed Battleships.HitDetection /// </summary> /// <param name="hitDetection">the Battleships.Hitdetection that you want to convert to a Battleships.RadarTile</param> /// <returns>the RadarTile that corresponds to the HitDetection</returns> private RadarTile HitDetectionAsRadarTile(HitDetection hitDetection) { switch (hitDetection) { case HitDetection.Hit: return RadarTile.ship; case HitDetection.Miss: return RadarTile.water; case HitDetection.Sink: return RadarTile.debris; default: return RadarTile.fog; } }
private uint FUN_440(HitDetection param1) { if (DAT_C0 == null) { FUN_32CF0(param1); return(0); } else { return((uint)DAT_C0.FUN_3B424(this, param1)); } }
private void RefreshTiles(Coord[] coords, HitDetection toTypeByHit) { for (int i = 0; i < coords.Length; i++) { homeTiles[coords[i].Row, coords[i].Col] = HitDetectionToTileContent(toTypeByHit); } }
private TileContent HitDetectionToTileContent(HitDetection hitdetection) { TileContent result = TileContent.empty; switch (hitdetection) { case HitDetection.Hit: result = TileContent.hitShip; break; case HitDetection.Miss: result = TileContent.shell; break; case HitDetection.Sink: result = TileContent.sunkShip; break; default: break; } return result; }
void Start() { hitDetection = HitDetection.GetInstance (); hitDetection.OnHit += HandleOnHit; GetComponent<ParticleSystem> ().startColor = this.transform.parent.gameObject.GetComponent<CylinderBeatAnimator> ().Color; }