示例#1
0
        public override Hit Attack()
        {
            var skill = this.engagedItem as ISkill;
            int power = HitCalculator.DynamicDamageCalculator(skill);

            return(new Hit(power, skill.AttackType));
        }
示例#2
0
 public override Hit Attack()
 {
     if (Randomizer.Rand.Next(2) == 1)
     {
         return(new Hit(HitCalculator.DynamicDamageCalculator(this.forceAttack), this.forceAttack.AttackType));
     }
     else
     {
         return(new Hit(HitCalculator.DynamicDamageCalculator(this.mentalAttack), this.mentalAttack.AttackType));
     }
 }
示例#3
0
        public virtual void Attack(IItem item, Creature attackedCreature)
        {
            var power = this.UseItem(item) as IAttack;

            if (power == null)
            {
                return(0);
            }
            else
            {
                return(HitCalculator.DynamicDamageCalculator(power));
            }
        }
示例#4
0
文件: Bot.cs 项目: amelia77/NinjaRPG
 public override Hit Attack()
 {
     return(new Hit(HitCalculator.DynamicDamageCalculator(this.mentalAttack), this.mentalAttack.AttackType));
 }