public void FireKnife()
    {
        if (knifetimer < 2.5f)
        {
            var fire = 0;
            move.knifejump();
            cam.transform.rotation *= Quaternion.Euler(.4f, 0, 0.0f);
            //Weaponry.GetComponent<weaponry>().KnifeStab();
            //KnifeBody.GetComponent<Animator>().SetTrigger("stab");
            //stores location of raycast hit
            RaycastHit hit;
            //makes raycast avoid game-layer with player and ui
            int layerMask = (1 << 8) | (1 << 9);
            layerMask = ~layerMask;
            //casts ray
            if (Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, KnifeWeaponRange, layerMask))
            {
                //makes an impact particle effect


                HitBox target = hit.transform.GetComponent <HitBox>();         // this checks to see if object hit has a certain script
                if (target != null)
                {
                    if (fire == 0)
                    {
                        KN.SetTrigger("GrabStab");
                        //target.HitByProjectile(KnifeDamage);
                        GameObject blik = Instantiate(blood, hit.point, Quaternion.LookRotation(hit.normal)) as GameObject;
                        blik.transform.SetParent(target.transform);
                        target.KnifeHit(KnifeDamage);
                        fire = 1;
                    }
                }
            }
            else
            {
                KN.SetTrigger("stab");
            }
            knifetimer = 2;
        }
    }