示例#1
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 public static void Hint(HintTarget target, HintMode mode)
 {
     Interop.Calli((int)target, (int)mode, HintAddress);
 }
示例#2
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 public void Hint(HintTarget target, HintMode mode) => this.CallMethod <object>(HINT, target, mode);
示例#3
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		internal static extern void glHint(HintTarget target, HintMode mode);
示例#4
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 public GLHintedFeature(GraphicsInterface gi, GLOption aFeature, HintTarget aTarget)
     : base(gi, aFeature)
 {
     fHintMode = HintMode.DontCare;
     fHintTarget = aTarget;
 }
示例#5
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 public void Hint(HintTarget target, HintMode mode)
 {
     gl.glHint((int)target, (int)mode);
     CheckException();
 }
示例#6
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		public static void Hint(HintTarget target, HintMode mode)
		{
			Debug.Assert(Delegates.pglHint != null, "pglHint not implemented");
			Delegates.pglHint((Int32)target, (Int32)mode);
			CallLog("glHint({0}, {1})", target, mode);
			DebugCheckErrors();
		}
示例#7
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 public static extern void Hint(HintTarget target, HintMode mode);
示例#8
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 static extern void hint(HintTarget target, HintMode mode);
示例#9
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 public void Hint(HintTarget target, HintMode mode) =>
 hint(target, mode);
示例#10
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 public void AddHint(HintTarget target, HintMode hint)
 {
     hints.Add(new Tuple <HintTarget, HintMode>(target, hint));
 }
示例#11
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文件: GL.cs 项目: Wiladams/NewTOAPIA
 public static void Hint(HintTarget target, HintMode mode)
 {
     gl.glHint((int)target, (int)mode);
 }
示例#12
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 public GLHint(HintTarget target, HintMode hint)
 {
     hints = new List <Tuple <HintTarget, HintMode> >();
     AddHint(target, hint);
 }
示例#13
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 public static void Hint(HintTarget target, HintMode mode)
 {
     Delegates.Hint(target, mode);
 }
 public static extern void Hint( HintTarget target, HintMode mode );
示例#15
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 internal static extern void glHint(HintTarget target, HintMode mode);
示例#16
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 public static void Hint(HintTarget target, HintMode mode)
 {
     GL.Hint((uint)target, (uint)mode);
 }
示例#17
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 public static void glHint(HintTarget target, HintMode mode)
 {
     i_OpenGL1_0.glHint(target, mode);
 }
示例#18
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 //public static void GetTexParameteriv(TextureTarget target, TexParameterName pname, int[] @params)
 //{
 //    Delegates.glGetTexParameteriv(target, pname, @params);
 //}
 //public static void GetTexParameterfv(TextureTarget target, TexParameterName pname, float[] @params)
 //{
 //    Delegates.glGetTexParameterfv(target, pname, @params);
 //}
 public static void Hint(HintTarget target, HintMode mode)
 {
     Delegates.glHint(target, mode);
 }
示例#19
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 public static void Hint(HintTarget target, HintMode mode)
 {
     GL.Hint((uint)target, (uint)mode);
 }
示例#20
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		public static void Hint(HintTarget target, HintMode mode)
		{
			glHint deleg = BaseGraphicsContext.Current.Loader.Get<glHint>();
			if (deleg != null)
				deleg(target, mode);
		}