// Update is called once per frame void FixedUpdate() { if (Coin != null) { Coin.GetComponent <Text>().text = ("Coin " + gm.coins); } if (Piece != null) { Piece.GetComponent <Text>().text = ("Pieces " + gm.pieces); } if (Hint != null) { Hint.GetComponent <Text>().text = ("Hint " + gm.hints); } }