public unsafe override void LoadToObject(FakeStruct fake, Component game) { HingeJointData *data = (HingeJointData *)fake.ip; var obj = game.GetComponent <HingeJoint2D>(); if (obj == null) { return; } obj.enableCollision = data->enableCollision; obj.breakForce = data->breakForce; obj.breakTorque = data->breakTorque; obj.anchor = data->anchor; obj.connectedAnchor = data->connectedAnchor; obj.autoConfigureConnectedAnchor = data->autoConfigure; obj.useMotor = data->useMotor; obj.useLimits = data->useLimits; obj.motor = data->motor; obj.limits = data->limits; }
public override unsafe FakeStruct LoadFromObject(Component com, DataBuffer buffer) { var obj = com as HingeJoint2D; if (obj == null) { return(null); } FakeStruct fake = new FakeStruct(buffer, HingeJointData.ElementSize); HingeJointData *dj = (HingeJointData *)fake.ip; dj->enableCollision = obj.enableCollision; dj->breakForce = obj.breakForce; dj->breakTorque = obj.breakTorque; dj->anchor = obj.anchor; dj->connectedAnchor = obj.connectedAnchor; dj->autoConfigure = obj.autoConfigureConnectedAnchor; dj->useMotor = obj.useMotor; dj->useLimits = obj.useLimits; dj->motor = obj.motor; dj->limits = obj.limits; return(fake); }