void SetAnimatorState(HillsAnimationState state) { foreach (Animator an in hillAnimators) { an.SetInteger("State", (int)state); } }
IEnumerator CheckStatusCO() { HillsAnimationState oldState = hillsData.GetState(); while (true) { mediator.SetAnimStateFromGameStatus(hillsData); if (oldState != hillsData.GetState()) { oldState = hillsData.GetState(); SetAnimatorState(oldState); } yield return(new WaitForSeconds(0.1f)); } }
public void SetState(HillsAnimationState state) { data.state = state; }