示例#1
0
        private Highscore AddDebugHighscoreEntries()
        {
            Highscore highscore = new Highscore();

            HighscoreEntry leet  = new HighscoreEntry("1337H4x0r", 0.01f, 1);
            HighscoreEntry noob  = new HighscoreEntry("xxNoobooNxx", 999.99f, 99);
            HighscoreEntry larry = new HighscoreEntry("Larry Laffer", 69.69f, 69);

            highscore.AddEntry(leet);
            highscore.AddEntry(noob);
            highscore.AddEntry(larry);

            return(highscore);
        }
    public static Highscore LoadHighscore(string saveFileName)
    {
        // check if file exists
        // use empty highscore when no file was found
        FileInfo fileInfo = new FileInfo(Application.persistentDataPath + saveFileName);

        if (!fileInfo.Exists)
        {
            return(new Highscore());
        }

        FileStream fileStream = File.Open(Application.persistentDataPath + saveFileName, FileMode.Open, FileAccess.Read);
        // overwrite highscore data in file with higscore data in the game
        StreamReader reader = new StreamReader(fileStream);

        Highscore highscore = new Highscore();

        string entry;

        // read every line until the end of the file
        while ((entry = reader.ReadLine()) != null)
        {
            highscore.AddEntry(new HighscoreEntry(JsonUtility.FromJson <HighscoreEntry>(entry)));
        }

        reader.Close();
        fileStream.Close();

        return(highscore);
    }
示例#3
0
    public void PlayerEnteredGoal()
    {
        // stop the game
        stats.timer.PauseTimer();
        controlsTutorial.enabled = false;
        EndscreenUI.SetActive(true);

        // hide the player (so the camera will still center)
        player.GetComponent <MeshRenderer>().enabled     = false;
        player.GetComponent <Rigidbody>().velocity       = Vector3.zero;
        player.GetComponent <Rigidbody>().useGravity     = false;
        player.GetComponent <PlayerController>().enabled = false;
        player.transform.GetChild(0).gameObject.SetActive(false);

        // create highscore entry from current run
        HighscoreEntry entry = new HighscoreEntry("Player", stats.timer.currentTime, stats.hits);

        // add highscore entry to highscore
        Highscore highscore = WriteJSON.LoadHighscore(saveFilename);

        highscore.AddEntry(entry);

        // save new highscore entry to save file
        WriteJSON.SaveHighscore(saveFilename, highscore);

        // clear score board
        for (int i = 0; i < highscoreEntries.Length; i++)
        {
            highscoreEntries[i].transform.GetChild(0).GetComponent <Text>().text = "";
            highscoreEntries[i].transform.GetChild(1).GetComponent <Text>().text = "";
            highscoreEntries[i].transform.GetChild(2).GetComponent <Text>().text = "";
            highscoreEntries[i].transform.GetChild(3).GetComponent <Text>().text = "";
        }

        // get smallest needed max index to draw either all highscore entries (entries < first n entries) or to draw the first n entries
        int maxIndex = (highscore.GetLength() < highscoreEntries.Length) ? highscore.GetLength() : highscoreEntries.Length;

        highscore.Sort();

        // show highscore
        for (int i = 0; i < maxIndex; i++)
        {
            HighscoreEntry highscoreEntry = highscore.GetEntry(i);
            highscoreEntries[i].transform.GetChild(0).GetComponent <Text>().text = highscoreEntry.name;
            highscoreEntries[i].transform.GetChild(1).GetComponent <Text>().text = highscoreEntry.time.ToString("0.00") + " sec";
            highscoreEntries[i].transform.GetChild(2).GetComponent <Text>().text = highscoreEntry.strokes.ToString();
            highscoreEntries[i].transform.GetChild(3).GetComponent <Text>().text = highscoreEntry.points.ToString("0.00");
        }
    }