public void SaveScore() { PlayerPrefs.SetInt("CurrentScore", scoreManager.GetScore()); PlayerScore ps = new PlayerScore(); ps.playerName = PlayerPrefs.GetString("CurrentPlayer", "Test"); ps.playerScore = PlayerPrefs.GetInt("CurrentScore", 0); highScoreManager.LoadScores(); highScoreManager.AddScore(ps); }
private void OnEnable() { ClearList(); HighScore[] scores = HighScoresManager.LoadScores(); bool hasScores = scores.Length > 0; noScoresLabel.gameObject.SetActive(!hasScores); for (int i = 0; i < scores.Length; i++) { CreateEntry(i, scores[i]); } }