private void OnTimeUp() { Time.timeScale = 0f; int currentScore = GameTracker.GetCurrentScore(); HighScoreSystem.SaveHighScore(currentScore); }
// Start is called before the first frame update void Start() { Debug.Log("HighScoreTester: Current Highscore = " + HighScoreSystem.LoadHighScore()); Debug.Log("HighScoreTester: Current Score = " + currentScore); if (HighScoreSystem.SaveHighScore(currentScore)) { Debug.Log("HighScoreTester: New Highscore"); } Debug.Log("HighScoreTester: Current Highscore = " + HighScoreSystem.LoadHighScore()); }