public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager pContent) { m_pManager = new HighScoreManager(); m_pManager.LoadContent(pContent); m_pFont = pContent.Load<SpriteFont>("GFX\\Fonts\\defaultFont"); base.LoadContent(pContent); }
public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager pContent) { m_pFont = pContent.Load<SpriteFont>("GFX\\Fonts\\defaultFont"); m_pHighscore = new HighScoreManager(); m_pHighscore.LoadContent(pContent); /* * Vi ska väl se ifall det var något highscore kanske? */ if (this.Parent.Settings.PlayerOneScore > this.Parent.Settings.PlayerTwoScore) { m_nPlayerOnePosition = (m_pHighscore.AddHighscore(this.Parent.Settings.PlayerOneName, this.Parent.Settings.PlayerOneWave, this.Parent.Settings.PlayerOneScore, this.Parent.Settings.PlayerOnePlayTime)); m_nPlayerTwoPosition = (m_pHighscore.AddHighscore(this.Parent.Settings.PlayerTwoName, this.Parent.Settings.PlayerTwoWave, this.Parent.Settings.PlayerTwoScore, this.Parent.Settings.PlayerTwoPlayTime)); } else { m_nPlayerTwoPosition = (m_pHighscore.AddHighscore(this.Parent.Settings.PlayerTwoName, this.Parent.Settings.PlayerTwoWave, this.Parent.Settings.PlayerTwoScore, this.Parent.Settings.PlayerTwoPlayTime)); m_nPlayerOnePosition = (m_pHighscore.AddHighscore(this.Parent.Settings.PlayerOneName, this.Parent.Settings.PlayerOneWave, this.Parent.Settings.PlayerOneScore, this.Parent.Settings.PlayerOnePlayTime)); } base.LoadContent(pContent); }