protected override void LoadContent() { SpriteBatch = new SpriteBatch(GraphicsDevice); TextureManager.LoadTextures(Content); MainMenuManager = new MainMenuManager(this); GamePlayManager = new GamePlayManager(); StoryMode = new StoryMode(); GameOverManager = new GameOverManager(this); MapMakerManager = new MapMakerManager(this); ButtonManager = new ButtonManager(); HighScoreDisplay = new HighScoreDisplay(); LevelSelectorManager = new LevelSelectorManager(); PauseManager = new PauseManager(); MusicManager = new MusicManager(); MainMenuManager.Init(); ButtonManager.Init(); MusicManager.Init(); }
void Start() { highScore = GetComponentInChildren <HighScoreDisplay>(); gameOver = GameObject.Find("GameOver/Canvas"); gameOver.SetActive(false); }