示例#1
0
        public void EndFrame()
        {
            HighResTimer.QueryPerformanceCounter(ref m_frameEnd);
            long elapsed = m_frameEnd - m_frameStart;

            if (elapsed < 1)
            {
                elapsed = 1;        // Ensure we're not negative or DBZ
            }
            // Update our running total.
            m_runningTotal        -= times[m_currentSample];
            times[m_currentSample] = elapsed;
            m_runningTotal        += times[m_currentSample];

            // Store elapsed value for exact FPS calculations;
            m_lastElapsed = elapsed;

            m_currentSample++;
            m_totalFrames++;
            if (m_currentSample >= times.Length)
            {
                m_currentSample = 0;
            }
        }
示例#2
0
 public void BeginFrame()
 {
     HighResTimer.QueryPerformanceCounter(ref m_frameStart);
 }