private void GameManagerViewModelOnCloseBattleOutcome(object sender, EventArgs e) { WindowWrapper.Current().Dispatcher.Dispatch(() => { HideBattleOutcomeStoryboard.Completed += (ss, ee) => { BattleOutcomeGrid.Visibility = Visibility.Collapsed; }; HideBattleOutcomeStoryboard.Begin(); HideBattleOutcomeStoryboard.Begin(); }); }
protected override void OnNavigatedTo(NavigationEventArgs e) { base.OnNavigatedTo(e); // Hide panels HideSelectAttackTeamGridStoryboard.Begin(); HideBattleOutcomeStoryboard.Begin(); SubscribeToEnterEvents(); }