public static void Exception(Exception ex, string description = null, params object[] args) { if (description != null) { if (Hide.HasFlag(LogLevel.Exception)) { description += " See log file for more details."; } WriteLine(LogLevel.Error, description, args); } WriteLine(LogLevel.Exception, ex.ToString()); #if !DEBUG if (!File.Exists(Log.LogFile)) { return; } Console.WriteLine("Press any key to upload files to pastebin"); Console.ReadKey(); var url = PastebinApi.Publish(File.ReadAllText(Log.LogFile)); Console.WriteLine($"Your logfile has been uploaded to: {url}"); #endif }
private static void Write(LogLevel level, bool toFile, string format, params object[] args) { lock (Console.Out) { if (!Hide.HasFlag(level)) { switch (level) { case LogLevel.Info: Console.ForegroundColor = ConsoleColor.White; break; case LogLevel.Warning: Console.ForegroundColor = ConsoleColor.Yellow; break; case LogLevel.Error: Console.ForegroundColor = ConsoleColor.Red; break; case LogLevel.Debug: Console.ForegroundColor = ConsoleColor.Cyan; break; case LogLevel.Status: Console.ForegroundColor = ConsoleColor.Green; break; case LogLevel.Exception: Console.ForegroundColor = ConsoleColor.DarkRed; break; case LogLevel.Unimplemented: Console.ForegroundColor = ConsoleColor.DarkGray; break; } if (level != LogLevel.None) { Console.Write("[{0}]", level); } Console.ForegroundColor = ConsoleColor.Gray; if (level != LogLevel.None) { Console.Write(" - "); } Console.Write(format, args); } if (_logFile != null && toFile) { using (var file = new StreamWriter(_logFile, true)) { file.Write(DateTime.Now + " "); if (level != LogLevel.None) { file.Write("[{0}] - ", level); } file.Write(format, args); file.Flush(); } } } }
public static void Exception(Exception ex, string description = null, params object[] args) { if (description != null) { if (Hide.HasFlag(LogLevel.Exception)) { description += " See log file for more details."; } WriteLine(LogLevel.Error, description, args); } WriteLine(LogLevel.Exception, ex.ToString()); }
/// <summary> /// Gets the screen as it would be displayed by the SNES. /// </summary> /// <returns></returns> public Bitmap GetScreen() { if (BG1 == null || BG2 == null || BG3 == null || BG4 == null) { throw new ArgumentNullException("BGs need to be initialized"); } if (FixedColor == null) { throw new ArgumentNullException("FixedColor need to be initialized"); } if (Backdrop == null) { throw new ArgumentNullException("Backdrop need to be initialized"); } Bitmap main, sub; Bitmap statusBar = new Bitmap(LayerSizes.Width, LayerSizes.Height); Bitmap bg3_remain = new Bitmap(LayerSizes.Width, LayerSizes.Height); //cut layer 3 into status bar end rest. using (Graphics g = Graphics.FromImage(statusBar)) g.DrawImageUnscaledAndClipped(BG3, new Rectangle(0, 0, statusBar.Width, StatusBarHeight)); using (Graphics g = Graphics.FromImage(bg3_remain)) { Rectangle rec = new Rectangle(0, StatusBarHeight, bg3_remain.Width, bg3_remain.Height - StatusBarHeight); g.DrawImageUnscaledAndClipped(BG3.Clone(rec, BG3.PixelFormat), rec); } Func <bool, bool, bool, bool, WindowMaskLogic, Bitmap, Bitmap> doWindowing = (enable1, enable2, invert1, invert2, logic, bg) => { Bitmap mask1 = invert1 ? BitmapEffects.Invert(WindowingMask1) : WindowingMask1; Bitmap mask2 = invert2 ? BitmapEffects.Invert(WindowingMask2) : WindowingMask2; if (enable1 && enable2) { return(BitmapEffects.ApplyMask(bg, MergeMasks(mask1, mask2, logic), 0.5f)); } else if (enable1) { return(BitmapEffects.ApplyMask(bg, mask1, 0.5f)); } else if (enable2) { return(BitmapEffects.ApplyMask(bg, mask2, 0.5f)); } else { return(bg); } }; Bitmap bg1Windowed = doWindowing(Window1Enabled.HasFlag(WindowingLayers.BG1), Window2Enabled.HasFlag(WindowingLayers.BG1), Window1Inverted.HasFlag(WindowingLayers.BG1), Window2Inverted.HasFlag(WindowingLayers.BG1), Bg1MaskLogic, BG1); Bitmap bg2Windowed = doWindowing(Window1Enabled.HasFlag(WindowingLayers.BG2), Window2Enabled.HasFlag(WindowingLayers.BG2), Window1Inverted.HasFlag(WindowingLayers.BG2), Window2Inverted.HasFlag(WindowingLayers.BG2), Bg2MaskLogic, BG2); Bitmap statusBarWindowed = doWindowing(Window1Enabled.HasFlag(WindowingLayers.BG3), Window2Enabled.HasFlag(WindowingLayers.BG3), Window1Inverted.HasFlag(WindowingLayers.BG3), Window2Inverted.HasFlag(WindowingLayers.BG3), Bg3MaskLogic, statusBar); Bitmap bg3RemainWindowed = doWindowing(Window1Enabled.HasFlag(WindowingLayers.BG3), Window2Enabled.HasFlag(WindowingLayers.BG3), Window1Inverted.HasFlag(WindowingLayers.BG3), Window2Inverted.HasFlag(WindowingLayers.BG3), Bg3MaskLogic, bg3_remain); Bitmap bg4Windowed = doWindowing(Window1Enabled.HasFlag(WindowingLayers.BG4), Window2Enabled.HasFlag(WindowingLayers.BG4), Window1Inverted.HasFlag(WindowingLayers.BG4), Window2Inverted.HasFlag(WindowingLayers.BG4), Bg4MaskLogic, BG4); Bitmap objWindowed = doWindowing(Window1Enabled.HasFlag(WindowingLayers.OBJ), Window2Enabled.HasFlag(WindowingLayers.OBJ), Window1Inverted.HasFlag(WindowingLayers.OBJ), Window2Inverted.HasFlag(WindowingLayers.OBJ), ObjMaskLogic, OBJ); Bitmap colorWindowed = BitmapEffects.FromColor(Color.Black, LayerSizes); Bitmap colorWindowedHoles = doWindowing(Window1Enabled.HasFlag(WindowingLayers.Color), Window2Enabled.HasFlag(WindowingLayers.Color), Window1Inverted.HasFlag(WindowingLayers.Color), Window2Inverted.HasFlag(WindowingLayers.Color), ColorMaskLogic, BitmapEffects.FromColor(Color.White, LayerSizes)); //colorWindowsedHoles is white with holes where the black should be using (Graphics g = Graphics.FromImage(colorWindowed)) g.DrawImage(colorWindowedHoles, 0, 0); #region Sub Screen List <Bitmap> BGs = new List <Bitmap>(); if (SubScreenDesignation.HasFlag(ScreenDesignation.OBJ) && !Hide.HasFlag(ScreenDesignation.OBJ)) { BGs.Add(SubScreenWindowMaskDesignation.HasFlag(ScreenDesignation.OBJ) ? objWindowed : OBJ); } if (SubScreenDesignation.HasFlag(ScreenDesignation.BG1) && !Hide.HasFlag(ScreenDesignation.BG1)) { BGs.Add(SubScreenWindowMaskDesignation.HasFlag(ScreenDesignation.BG1) ? bg1Windowed : BG1); } if (SubScreenDesignation.HasFlag(ScreenDesignation.BG2) && !Hide.HasFlag(ScreenDesignation.BG2)) { BGs.Add(SubScreenWindowMaskDesignation.HasFlag(ScreenDesignation.BG2) ? bg2Windowed : BG2); } //layer 3 special (status bar split) onyl lower part if (SubScreenDesignation.HasFlag(ScreenDesignation.BG3) && !Hide.HasFlag(ScreenDesignation.BG3)) { BGs.Add(SubScreenWindowMaskDesignation.HasFlag(ScreenDesignation.BG3) ? bg3RemainWindowed : bg3_remain); } if (SubScreenDesignation.HasFlag(ScreenDesignation.BG4) && !Hide.HasFlag(ScreenDesignation.BG4)) { BGs.Add(SubScreenWindowMaskDesignation.HasFlag(ScreenDesignation.BG4) ? bg4Windowed : BG4); } BGs.Add(FixedColor); sub = BitmapEffects.OverlapImages(BGs.ToArray()); #endregion #region Main Screen BGs.Clear(); if (MainScreenDesignation.HasFlag(ScreenDesignation.OBJ) && !Hide.HasFlag(ScreenDesignation.OBJ)) { Bitmap objUse = MainScreenWindowMaskDesignation.HasFlag(ScreenDesignation.OBJ) ? objWindowed : OBJ; if (ColorMathDesignation.HasFlag(ColorMathMode.OBJ)) { BGs.Add(ApplyColorMath(objUse, AddColor ? FixedColor : sub, ColorMathDesignation, colorWindowed, ClipToBlack, PreventColorMath)); } else { BGs.Add(objUse); } } if (MainScreenDesignation.HasFlag(ScreenDesignation.BG1) && !Hide.HasFlag(ScreenDesignation.BG1)) { Bitmap bg1Use = MainScreenWindowMaskDesignation.HasFlag(ScreenDesignation.BG1) ? bg1Windowed : BG1; if (ColorMathDesignation.HasFlag(ColorMathMode.BG1)) { BGs.Add(ApplyColorMath(bg1Use, AddColor ? FixedColor : sub, ColorMathDesignation, colorWindowed, ClipToBlack, PreventColorMath)); } else { BGs.Add(bg1Use); } } if (MainScreenDesignation.HasFlag(ScreenDesignation.BG2) && !Hide.HasFlag(ScreenDesignation.BG2)) { Bitmap bg2Use = MainScreenWindowMaskDesignation.HasFlag(ScreenDesignation.BG2) ? bg2Windowed : BG2; if (ColorMathDesignation.HasFlag(ColorMathMode.BG2)) { BGs.Add(ApplyColorMath(bg2Use, AddColor ? FixedColor : sub, ColorMathDesignation, colorWindowed, ClipToBlack, PreventColorMath)); } else { BGs.Add(bg2Use); } } if (MainScreenDesignation.HasFlag(ScreenDesignation.BG3) && !Hide.HasFlag(ScreenDesignation.BG3)) { //layer 3 special (status bar split) onyl lower half Bitmap bg3Use = MainScreenWindowMaskDesignation.HasFlag(ScreenDesignation.BG3) ? bg3RemainWindowed : bg3_remain; if (ColorMathDesignation.HasFlag(ColorMathMode.BG3)) { BGs.Add(ApplyColorMath(bg3Use, AddColor ? FixedColor : sub, ColorMathDesignation, colorWindowed, ClipToBlack, PreventColorMath)); } else { BGs.Add(bg3Use); } } if (MainScreenDesignation.HasFlag(ScreenDesignation.BG4) && !Hide.HasFlag(ScreenDesignation.BG4)) { Bitmap bg4Use = MainScreenWindowMaskDesignation.HasFlag(ScreenDesignation.BG3) ? bg4Windowed : BG4; if (ColorMathDesignation.HasFlag(ColorMathMode.BG4)) { BGs.Add(ApplyColorMath(bg4Use, AddColor ? FixedColor : sub, ColorMathDesignation, colorWindowed, ClipToBlack, PreventColorMath)); } else { BGs.Add(bg4Use); } } //handle the backdrop too if (ColorMathDesignation.HasFlag(ColorMathMode.Backdrop)) { BGs.Add(ApplyColorMath(Backdrop, AddColor ? FixedColor : sub, ColorMathDesignation, colorWindowed, ClipToBlack, PreventColorMath)); } else { BGs.Add(Backdrop); } main = BitmapEffects.OverlapImages(BGs.ToArray()); #endregion BGs.Clear(); //check windowing for status bar if (MainScreenDesignation.HasFlag(ScreenDesignation.BG3) && !Hide.HasFlag(ScreenDesignation.BG3)) { BGs.Add(MainScreenWindowMaskDesignation.HasFlag(ScreenDesignation.BG3) ? statusBarWindowed : statusBar); } //if not main, check subscreen. (still put it before main for display purpose) else if (SubScreenDesignation.HasFlag(ScreenDesignation.BG3) && !Hide.HasFlag(ScreenDesignation.BG3)) { BGs.Add(SubScreenWindowMaskDesignation.HasFlag(ScreenDesignation.BG3) ? statusBarWindowed : statusBar); } BGs.Add(main); BGs.Add(sub); return(BitmapEffects.OverlapImages(BGs.ToArray())); }