public bool ContinuousCheckRecognized()
    {
        Debug.Log("ContinuousChecking!");
        double[][] points = new double[constantPositions.Count][];
        switch (valuesTracked)
        {
        case 3:
            for (int i = 0; i < constantPositions.Count; i++)
            {
                points[i] = new double[3] {
                    constantPositions[i].x, constantPositions[i].y, constantPositions[i].z
                };
            }
            break;

        case 6:
            for (int i = 0; i < constantPositions.Count; i++)
            {
                points[i] = new double[6] {
                    constantPositions[i].x, constantPositions[i].y, constantPositions[i].z,
                    rightHandRotations[i].x, rightHandRotations[i].y, rightHandRotations[i].z
                };
            }
            break;

        case 12:
            for (int i = 0; i < constantPositions.Count; i++)
            {
                points[i] = new double[12] {
                    constantPositions[i].x, constantPositions[i].y, constantPositions[i].z,
                    rightHandRotations[i].x, rightHandRotations[i].y, rightHandRotations[i].z,
                    leftHandPositions[i].x, leftHandPositions[i].y, leftHandPositions[i].z,
                    leftHandRotations[i].x, leftHandRotations[i].y, leftHandRotations[i].z
                };
            }
            break;
        }

        double[] probabilities = hmm.Probabilities(points);
        double[] likelihoods   = hmm.LogLikelihoods(points);
        double[] scores        = hmm.Scores(points);
        double   bestFit       = Mathf.NegativeInfinity;

        for (int i = 0; i < likelihoods.Length; i++)
        {
            //Debug.Log(scores[i]);
            if (likelihoods[i] > bestFit)
            {
                bestFit = likelihoods[i];
            }
        }
        if (bestFit >= 0)
        {
            int    decision = hmm.Decide(points);
            string value    = string.Empty;
            foreach (KeyValuePair <string, int> item in gestureIndex)
            {
                if (item.Value == decision)
                {
                    value = item.Key;
                }
            }
            friendAI.RecieveCommand(value);
            logger.Log(value, true);
            Debug.Log("Did you write a: " + value + "?");
            return(true);
        }
        return(false);
    }