// Use this for initialization
    void Awake()
    {
        seedGenerator = mapManager.GetComponent<SeedGenerator> ();
            generate_map = GenerateMap.GetComponent<Generate_map> ();
            hexsizevariables = mapManager.GetComponent<HexsixeVariables> ();
            int columnAmount = seedGenerator.columnAmount;
            int rowAmount = seedGenerator.RowAmount;
            biome = seedGenerator.biome;

            if (biome == 4) {
                GetComponent<Renderer> ().material.color = Color.blue;

            }
            if (biome == 1) {
                GetComponent<Renderer> ().material.color = Color.green;

            }
            if (biome == 3) {
                    GetComponent<Renderer> ().material.color = Color.white;

                }
        if (biome == 2) {
            GetComponent<Renderer> ().material.color = Color.red;

        }
        if (biome == 0) {
            GetComponent<Renderer> ().material.color = Color.yellow;

        }
            //Debug.Log (biome);
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     hexSizeVariables = mapManager.GetComponent<HexsixeVariables> ();
     seedgenerator = mapManager.GetComponent<SeedGenerator> ();
     columnAmount = seedgenerator.columnAmount;
     RowAmount = seedgenerator.RowAmount;
     Hexsize = hexSizeVariables.hexsize;
     //		Debug.Log (Hexsize);
     temp = new Vector3 (startingX, 0, startingY);
     temp = transform.position;
     temp.x = startingX;
     temp.z = startingY;
     Debug.Log ("Rowamount = " + RowAmount);
 }