public void Attack(HexUnit enemy, HexDirection direction, Int32 dmg) { SetEnemy(enemy); enemy.Damage(dmg); enemy.SetEnemy(this); _animator.SetBool(String.Format("{0}{1}", AnimationSet.WALK, direction.GetName()), false); _animator.SetTrigger(String.Format("{0}{1}", AnimationSet.ATTACK, direction.GetName())); }