//public List<string> canBuildPlainSpecBuilding; void Start() { hexTileCounter = GameObject.FindObjectOfType <HexTileCounter>(); //canBuildPlainSpecBuilding.Add("FarmLand"); //canBuildPlainSpecBuilding.Add("Pasture"); //Debug.Log("Cell is: "+cell.coordinates); //cell = this.GetComponent<HexCell>(); SetTileToDataCollection(cell); cell.currentTile = this.gameObject; }