private void OnEnable() { if (!HexMetrics_Script.noiseSource) { HexMetrics_Script.noiseSource = noiseSource; HexMetrics_Script.InitializeHashGrid(seed); HexUnit_Script.unitPrefab = unitPrefab; //HexMetrics_Script.colors = colors; } }
//public Color[] colors; private void Awake() { HexMetrics_Script.noiseSource = noiseSource; HexMetrics_Script.InitializeHashGrid(seed); HexUnit_Script.unitPrefab = unitPrefab; // HexMetrics_Script.colors = colors; //gridCanvas = GetComponentInChildren<Canvas>(); //hexMesh = GetComponentInChildren<HexMesh_Script>(); CreateMap(cellCountX, cellCountZ); }