public void Initialize(int rows, int columns) { Rows = rows; Columns = columns; Size = new Vector2((float)(Columns * _tileRadius * 1.5 + _tileRadius / 2), Rows * 2 * HexUtils.GetRadiusHeight(_tileRadius)); _tiles = new HexGridCollection <MapTileModel>(Rows, Columns); _paths = new Dictionary <string, MapPathModel>(); }
protected void InitializeHexGrid() { Tiles = new HexGridCollection <TileModel>(Rows, Columns); }