void DisplayMove(Bopper.Unit unit, int prevCoord, int prevLayer, string message) { StopAnimator(); // this was supposed to fix stacking problem but it didn't HexCoordinates startHcoord = HexCoordinates.FromRivets(prevCoord); HexCoordinates destHcoord = HexCoordinates.FromRivets(unit.coord); Unit counter = idToUnit[unit.id]; Vector3 startPos = hexGrid.HexCoordinatesToPosition(startHcoord); Vector3 endPos = hexGrid.HexCoordinatesToPosition(destHcoord); hexGrid.RemoveUnitInCell(startHcoord, unit.id); hexGrid.AddUnitToCell(destHcoord, counter, unit.layer); endPos = counter.transform.position; Debug.Log($"DisplayMove: endPos is {endPos}"); //counter.transform.position = startPos; // try to prevent flash counter.GetComponent <MoveCommandAnimation>().Init(startPos, endPos); StartAnimator(counter.GetComponent <Animator>(), "Moving"); SetStatusMessage(message); }