示例#1
0
    /// <summary>
    ///     Utilization of hex mathematics to deduce general direction towards a certain tile
    /// </summary>
    /// <returns>
    ///     A suboptimal movement dir towards closest target
    /// </returns>
    protected int ChaseDir()
    {
        List <GameCharacter> detectedEnemies = ObjectivesInSightSensor();

        // Choose most desirable prey: proximity criteria
        if (detectedEnemies.Count <= 0)
        {
            return(-1);
        }

        Vector2Int preyPosition = ClosestObjective(detectedEnemies);
        HexTile    currentTile  = BattleMap_.mapTiles[InGamePosition];
        HexTile    neighbor;

        List <int> dirList = HexCalculator.ForwardDir(HexCalculator.GeneralDirectionTowards(this.InGamePosition, preyPosition));

        for (int i = 0; i < dirList.Count; i++)
        {
            if (currentTile.Neighbors.TryGetValue(dirList[i], out neighbor))
            {
                if (!neighbor.Occupied)
                {
                    return(dirList[i]);
                }
            }
        }

        // If all are occupied, "failed chasing"
        return(-1);
    }