/* Controller Handler */ private void OnInput(IExtendedHeroesController inputs, int port) { // Only process inputs ingame. if (port != _port) { return; } if (!_heroesController.IsInMenu() && Window.IsAnyWindowActivated()) { // Toggle Freeze On/Off if (ButtonPressed(inputs.ButtonFlags, ButtonFlags.TeamBlast) && ButtonPressed(inputs.OneFramePressButtonFlag, ButtonFlags.Jump)) { if (_heroesController.IsGameFrozen) { _heroesController.UnFreezeGame(); } else { _heroesController.FreezeGame(); } } // Toggle Camera On/Off if (ButtonPressed(inputs.ButtonFlags, ButtonFlags.TeamBlast) && ButtonPressed(inputs.OneFramePressButtonFlag, ButtonFlags.FormationR)) { if (_heroesController.IsCameraEnabled) { _heroesController.FreezeCamera(); } else { _heroesController.UnFreezeCamera(); } } // Process Remaining Inputs if (!_heroesController.IsCameraEnabled && !_heroesController.IsPaused()) { HandleFreeMode(ref inputs); } } }