public static void ResetAll() { if (_frmBattle != null) { _frmBattle.Close(); _frmBattle = null; } if (_frmMap != null) { _frmMap.Close(); _frmMap = null; } if (_frmGame != null) { _frmGame.Close(); _frmGame = null; } _isServer = false; _me = null; _server = null; _players.Clear(); _currentPlayer = null; _isNeedToStartGame = false; _isGameStarted = false; _isInitialized = false; _isAllPlayerInitialized = false; _needToRunNextPlayer = false; _isNeedToStartBattle = false; _amIBattle = false; _isBattleStarted = false; _attackPlayer = null; _attackHero = null; _attackArmies = null; _defendPlayer = null; _defendHero = null; _defendCastle = null; _defendArmies = null; _victory = 0; _isBattleEnded = false; _attackCommands.Clear(); _defendCommands.Clear(); }
private void cmdSinglePlayer_Click(object sender, EventArgs e) { try { this.Hide(); using (Heroes.Core.Map.frmMap f = new Heroes.Core.Map.frmMap()) { f.IsMultiPlayer = false; f.ReadOnly = false; f.Initialize(4); f.VisitingCastle += new Heroes.Core.Map.frmMap.VisitingCastleEventHandler(f_VisitingCastle); f.StartingBattle += new Heroes.Core.Map.frmMap.StartingBattleEventHandler(f_StartingBattle); f.ShowDialog(); } } finally { this.Show(); } }
public void StartGame(int playerCount) { this.Hide(); Heroes.Core.Map.frmMap f = new Heroes.Core.Map.frmMap(); Remoting.GameSetting._frmMap = f; f.IsMultiPlayer = true; f.ReadOnly = true; //f.Initialize(playerCount); f.Initialize(2); if (Remoting.GameSetting._isServer) f.Text = "Server"; else f.Text = "Client"; f.VisitingCastle += new Heroes.Core.Map.frmMap.VisitingCastleEventHandler(frmMap_VisitingCastle); f.StartingBattle += new Heroes.Core.Map.frmMap.StartingBattleEventHandler(frmMap_StartingBattle); f.EndTurnPressed += new Heroes.Core.Map.frmMap.EndTurnPressedEventHandler(frmMap_EndTurnPressed); f.FormTerminated += new Heroes.Core.Map.frmMap.FormTerminatedEventHandler(frmMap_FormTerminated); lock (_lockToken) { Remoting.GameSetting._isGameStarted = true; } f.ShowDialog(); this.Close(); }