public void SkillRExcute() { GameObjectPoolManager.GetPool("skill_r").Get(footPos.position, transform.rotation, 1); AudioManager.Instance.PlayOneShot("skill_r"); var skillTargetUnit = controlUnit.skillDict[SkillType.R].GetSkillTarget(); (skillTargetUnit as HeroUnit).AddForce(controlUnit.GetForward(), 7); }