public void SetSelectState(HeroSelectState state) { selectState = state; switch (state) { case HeroSelectState.InitSelect: //初始化选择 Init(); //获取所有的英雄信息 break; case HeroSelectState.EnterSelect: //进入选择 EnterSelectHero(); //清除临时选择的英雄列表,以及确定选择的英雄列表 break; case HeroSelectState.RandomSelect: //随机选择 EnterRandomHero(); //随机选择 break; case HeroSelectState.OutSelect: //退出选择 //Exit(); Debug.LogError("HeroSelectState.OutSelect"); break; } }
public void SetSelectState(HeroSelectState state) { selectState = state; switch (state) { case HeroSelectState.InitSelect: Init(); break; case HeroSelectState.EnterSelect: EnterSelectHero(); break; case HeroSelectState.RandomSelect: EnterRandomHero(); break; case HeroSelectState.OutSelect: //Exit(); Debug.LogError("HeroSelectState.OutSelect"); break; } }